u/DweebInFlames

Please DICE, just let me equip the Regiment skin to all classes

Please DICE, just let me equip the Regiment skin to all classes

We already have all-class skins, so it's not breaking any rules that haven't already been broken. The best kind of drip is simple drip. I just want to be... not a faceless grunt, obviously this is the typical Delta Forces guy. But I want to be generic. I don't want to be some fancy shmancy named operator part of some super unique elite crew with stupid-looking airsoft kit, three different types of random camos mixed together and a hood with jiggle physics. Just let me be the army man. Hell, make it so the FAST helmet gets replaced with a baseball cap or a boonie if you're Engineer or Recon so you have some semblance of 'class identity'. Sure, whatever. But I just wanna be the guy. Let me be the guy.

u/DweebInFlames — 6 hours ago

Something that I picked up about Red Room that I don't think anyone else has mentioned yet

I was at the Adelaide show on Monday. Fucking great set, by the way. Also would like to give a shoutout to Static Dress, had no idea who they were beforehand but definitely going to listen to their studio material now that I know. Was about to head out the door after the encore of Is It Really You? / Gored. Suddenly, they close the set with a song very dear to my heart; The World Spins by Julee Cruise.

Now, there's a 95% chance that anyone that knows about Julee Cruise knows about her through David Lynch and Twin Peaks. This song plays at a very climatic moment in the original run, I won't say much more than that other than the younger folks here really should watch the show. Anyway, one of the most famous set pieces in Twin Peaks is the Black Lodge, which is also referred to as the waiting room... and the red room.

From reading around it says they named the song after the set they recorded the majority of the material in, but I don't think it's a coincidence. Maybe they set up the room like that because of having Twin Peaks in their mind? Dunno. You could read the lyrics as referring to the fate of one of the main villains of the original run, but it's a tenuous connection.

u/DweebInFlames — 1 day ago

I wish we got a similar system to this on the M4A1

I know this wouldn't matter to many people. But it'd matter to me.

They should have either done this or made the default M4A1 one of the modern upgrade packages that comes standard with a low-profile gas block under a full-length rail (Block II or URGI).

Signed, FSP gang

u/DweebInFlames — 1 day ago

I wish we got a similar system to this on the M4A1

I know this wouldn't matter to many people. But it'd matter to me.

They should have either done this or made the default M4A1 one of the modern upgrade packages that comes standard with a low-profile gas block under a full-length rail (Block II or URGI).

Signed, FSP gang

u/DweebInFlames — 1 day ago

Some of the new attachments got me thinking. Some ideas

I really wish they would lean into weapon customisation a bit more seeing as they've obviously given up on the idea of the gear in this game ever replicating a real soldier's kit. Maybe one day!

u/DweebInFlames — 2 days ago

[Discussion] With all the changes to prestiging and progression this quest needs a rework. You see maybe 1-2 level 50s a week while playing nonstop.

u/DweebInFlames — 5 days ago

[Discussion] TarkovTV May 8 2026 summary

Putting the thread up half an hour early. Gentlemen, synchronise your juice time watches. This will be updated in real time as the stream progresses, will bold any large nuggets of info and the inevitable promo codes.

STREAM IS UP

  • lot of stuff prepared for this year

  • 5 promocodes in total, 3 for base game, 2 for Arena

  • current optimisation state of things still isn't the final level, lots more to come, especially in regards to Streets

  • Icebreaker teaser soon, is pretty close to release

  • 2 major prongs of focus right now - continued optimisation and improvement of the technical side of the game, and new 'deep' gameplay features

  • BSG will be adding new things to recapture the old audience and keep new players around

  • FIRST PROMOCODE: POWERMOVE

  • requirements for first four prestiges are being lowered, seems like Kappa requirements are being dropped for these levels, along with PvE prestiges coming soon

  • locational marker that shows you when you're close to task items

  • insurance timers increased so you have longer to claim

  • hideout requirements being rebalanced

  • major overhaul of all the quests to strip out a lot of the RNG and bull-busting tedium, with more branching paths

  • trader overhaul with more item variety, discounts and more of logical progression steps

  • loot placement will be reworked

  • kills will be counted in groups for some quests to compete for kills less

  • spectator camera being added for members of a team for after you die

  • bonus program for inviting friends

  • adding a basic GPS system and rebalancing squad sizes down to 4 max

  • episodic single-player side game planned for Tarkov? not sure if R2028 or something else

  • console ports are still planned, they need assistance with finding a company to help port it

  • new event on Customs planned for immediately after stream, Reshala and Glukhar 100% spawn, scav war

  • Unheard Edition finally coming to Steam, maybe tomorrow

  • Unheard owners will be able to wear purchasable clothes on any faction?

  • adding new stuff for purchasers of other editions of the game, experience bonuses?

  • in game event on Shoreline this month

  • Icebreaker in May

  • Twitch Drops campaign in May with a few item reskins

  • CRYE COMBAT CLOTHES IN MULTICAM FUCKING FINALLY WOOOOOOOOOOO

  • Lighthouse expansion + event in June patch

  • in-game store available. You will be able to find TarCoin to spend as an alternative to real money

  • SECOND PROMOCODE: EAGLEEYE

  • patch after these: event on Old Factory, further Streets optimisation

  • July or maybe earlier, Season 1 of seasonals start: Kord Breach

  • seasons will have different themes with unique quests, gear, global modifiers and a perk system that allows them to either simplify or make progression more difficult, like perks in traditional RPG games

  • Black Division clothes obtainable in S1

  • QBZ-191 coming during S1, FAMAS in production, G11 in production (???)

  • new event early after S1 launch, Wild Wild something or other, guessing a cowboy-based event?

  • more events, big Halloween event, weekly-based minor event system in progress

  • S2 will have End of the Line with a new boss (underground nuclear power plant) and new gameplay mechnaics, PvE prestiges

  • standalone Steam application that lets you mod weapons, take screenshots, test guns, etc. for free, possible VR component

  • peaceful/idle AI behaviour planned

  • quick kits purchasable from traders

  • skipping Prestige requirements with a large amount of in-game currency

  • free PvE weekends

  • expanding nighttime gameplay with different bonuses and such

  • THIRD PROMOCODE: CARGOSHIP

Arena

  • further optimisation, new gameplay mode being worked on, rework of dailies and weeklies

  • additional Telegram channel for Arena

  • new Redacted location that looks like a mixture of Labs and Streets

  • FOURTH PROMOCODE: HOTDROP

  • FIFTH PROMOCODE: ECHOBELLI

  • next battlepass will be mostly REALISTIC, HARDCORE, SURPLUS gear (yippee)

Airwingmarine questions

  • EFT + Arena sync issues being fixed

  • customisable plate carriers/rigs on total hold, might come back one day, but a massive undertaking

  • health system is staying as is

  • M249 already modeled, just need to animate and implement it

  • devs left just because of it being a long time at one company, not a spontaneous decision, replacements already there

  • huge devblog video soon

  • new Chronicles of Ryzhy is planned to be a full scale series, won't be returning any time soon

  • seasonal characters will be totally separate from permanent characters, special achievements will be earnable only through there, no shared progress

  • they're moving away from arbitrary timegates, they're mostly there to stop the nolifers from bumrushing progression and spoiling everything

Other questions

  • magloading animations are coming this year

  • mod support still planned

  • second version of GPS will be a full map

  • Icebreaker will have radiation

  • merch store is a bit of a mess due to logistics and such

  • seasonal characters might be able to obtain prestige levels by completing the entire thing

  • Scav Life will have a separate hideout with minigames and player interactions

reddit.com
u/DweebInFlames — 6 days ago

[Screenshot] In today's news, I found out that the MK14 chassis has Comic Sans rollmarks, and of course they're replicated in EFT

I never really looked properly on the right side of the model. I don't know why I expected any less from BSG, honestly.

While we're here I feel like I should point out that we're missing a couple of options when it comes to this chassis... the plastic handguard is optional, and there's a full picatinny rail underneath that could be used for mounting foregrips. On top of that, there's a VFG that also screws straight into the handguard if you want to keep the full look of the chassis going. I hope we get an asset rework of the M1A that adds those options in the near future. I wouldn't take off the handguard myself, I think it looks really ugly without it, but it'd be nice to have the option for the Sage VFG.

u/DweebInFlames — 6 days ago

Been hoping we'd get more boonies, berets and baseball caps as part of the battlepasses or something at least. Thankfully we've finally gotten a couple more of the caps... but we need way more! And of course it's strange how few options for gas masks there are yet. I get obviously they don't function outside of wearing for quests (we saw potassium tablets teased a couple of months back, maybe Icebreaker will bring radiation?), but they're still really common pieces of kit.

u/DweebInFlames — 8 days ago