[REVSHARE] Seeking Elite Gameplay Programmers & QA Testers for upcoming Arena Shooter
Introduction & Summary
Unity Game Engine Project:
I am the lead developer at Ozmium Game Studio. I am currently a solo developer building Ozmium, a high-performance, networked Arena FPS that prioritizes mechanical depth and fluid movement. I am looking for passionate individuals to join me in refining the core gameplay experience and ensuring our systems are rock-solid.
Available Positions and Job Descriptions
We are currently looking to fill the following remote positions:
- Gameplay Mechanics Experts (C# Programmers)
- Role:
Help build, refine, and optimize complex gameplay systems.
- Focus:
Weapon mechanics, networking (FishNet), procedural animation (Final IK), and character physics (Quake-style movement).
- Type:
Long-term collaboration preferred, but open to specialized contractors.
- QA Testers (Quality Assurance)
- Role: Stress-test networked systems, identify edge cases in movement physics, and provide detailed feedback on “feel” and stability.
- Focus: Client-Side Prediction (CSP) synchronization, weapon hitreg, and UI responsiveness across different network conditions.
- Type: Project-based or long-term.
What We Are Looking For
Hard Requirements:
- Programmers: Strong C# / Unity experience. Familiarity with FishNet (v4) or similar networking libraries is a must. Experience with custom physics (non-CharacterController) and procedural animation is a massive plus.
- Testers: Detailed-oriented, able to write clear reproduction steps, and comfortable testing in lag-simulated environments.
- Tech Stack Knowledge: Bonus points for familiarity with React/OneJS (for UI)
Soft Requirements:
- A passion for high-skill-ceiling movement shooters.
- Self-motivated and able to work autonomously in a remote setting.
- Strong communication skills.
The Company and the Mission
Ozmium Studios is dedicated to bringing back the “mechanical purity” of classic shooters while utilizing modern, state-of-the-art tech. Our mission is to create a gameplay-first experience where precision, movement, and network stability are the primary pillars. We aren’t just making a game; we’re building a highly-optimized engine for competitive play.
Progress
The project is currently in a “Vertical Slice” phase with a solid technical foundation:
- Networking:
Fully integrated FishNet V4 with robust Client-Side Prediction and Reconcile logic.
- Movement:
Custom Quake 3-style physics motor (frictionless Rigidbody) with mathematical air-strafing.
- Combat:
Procedural weapon sway, networked hitscan systems, and isolated FP viewmodel rendering.
- UI:
Modern, React/OneJS-based interface with Vuplex 3D WebView integration.
- Audio:
Custom DSP-driven Ozmium Audio Engine.( Though I'm probably going to switch to steamworks audio engine.)
- Team:
Currently just me, looking to expand!
Contact:
If you are interested in helping shape the future of Ozmium, please reach out!
Email: OzmiumOfficial@gmail.com
- Private Message
- Discord: https://discord.gg/YqaBskrkpa