
So... what's SMG4's honest take on Super Mario franchise?
Okay, straight to the point, with the series ending we can conclude that despite SMG4 story is set within Super Mario world, at the end there are still almost 80% contents that didn't show up, or didn't get fully utilized in SMG4's adaption or story arcs.
I think it is especially weird for SMG4 team being videogame / Super Mario fans--- assume they are. Or is it more correct to assume that they're not really passionate Mario fans?
"Because they want to focus on the main cast", well I can forsee this answer, but I don't think that would stop most Mario characters from participating as key characters or background. Or could say there is more potential to have SMG4 main cast participate in more Super Mario world events and inspire more stories.
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I'd give a classfication to sort out what potentials we missed:
1) Wario series
I've mentioned this one in several posts and it worthes to mention again. Warioware is literally SMG4's typical taste, so not only it's a waste to not use it, but even more surprising to see SMG4 team not showing passion to utilize it as if their preference is the opposite of this series. There is just too much potential for fun story if SMG4 cast meet Warioware cast in person.
And what makes it more bizzare is Waluigi arc. As we know, Wario series is the entire reason why Wario is invited / why Waluigi isn't invited to Smash. It'd be very illogical to ignore Wario series settings if we break the 4th wall and use fan perspective to argue over Waluigi's and Wario's qualification for Smash.
I assume SMG4 team clearly knew it when they have Waluigi use Ashley's stick, so it feels more like a sign they want to avoid using them in real story. But that doesn't really help the story if they refuse to deal with the qualification issue.
2) Mario Golf 64, Tennis 64, Diddy Kong Racing and DKC 64
You might ask why I list these games together? Well, they're all N64 console games.
As we know, SMG4 was built on bloopers with Gmod which imports the assets of Super Mario 64. But to my surprise, we've never really seen the athlete characters from Golf and Tennis, and DKC series characters imported to Gmod.
I know the early bloopers still worked out, but I always think it's a miss for SMG4 to not also import the useable characters for more diverse background civillains along with the OCs they created via re-coloring Mario's textures. It could had been sweet if we can have characters like Plum, Alex and the animal friends pay a visit to Peach's castle from time to time, and eventually participate in modern story arcs with updated renders.
3) Main cast
Sure, it's no brainer to see some characters are way less utilized than the rest. While Peach being sealed for the most of time in late story arcs is an obvious issue, quite many notable main characters like Daisy and Pauline are also very underused.
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Of course, not all Super Mario fans are passionate with every single game within this franchise, and this sure could be the case for SMG4 team. If entirely based on the execution, it feels like SM64 and Mario are the only part that the team consistently take care of and they might not have that much experience with the rest of Super Mario videogames.
But for a web series of hundred episodes, it's overall a huge miss to leave so much Super Mario contents untouched, cause this series might had been longer by using more Mario contents.