u/Dogbold

🔥 Hot ▲ 229 r/rivals

Is this an acceptable response?

Ranked.

I'm playing the game.

I just happen to be doing badly. I'm playing like shit, admittedly. Not on purpose it's just how it's going.

We're getting stomped.

My team dogpiles on me to call me dogshit and claim I'm throwing, and I'm a sack of shit and "say goodbye to your account" and various other insults and threats.

I swap off and find something that works, and we start winning. We're making good progress.

Instead of backing off, my team instead eventually goes "Finally we're making ground, no thanks to that dogshit _____(my name)."
"Yeah you done throwing dumbass? Done being a retard?"
"Dude fucking sucks. I bet he's a fat fuck."

So I leave. They lose because I left.

reddit.com
u/Dogbold — 13 hours ago
▲ 38 r/furry

How picky is too picky with a commission?

I'm autistic and like things pretty much perfect and to fit very close to what I have in my head. I'm always nice when I commission an artist, please and thank you, and always say that every stage looks great, and I try to be as polite and nice as possible.

But because I like things perfect, during the WIP stages there will be several times where I'll be like "can you make the stripes slightly darker?" or "can you elongate the snout a little bit?" or "can you make the clothing a bit more tattered looking with a few holes near the bottom?" or "can the hat look like this? or wait actually more like this? or wait huh lemme think... can it be more purple instead of red but not all the way purple?"

I get the impression I annoy artists by doing this and making too many changes, so I actually hold back and don't ask for as many changes or to the perfection that I would want. A lot of the time I'll say it looks perfect, then later look at it again and notice something I would like changed but not say anything because I'm embarrassed and don't want to turn around and say "actually can you change this?"

I really don't want to annoy them too much or have them say "dude you're being way too picky, no more changes just let me finish this now". I'm scared of confrontation.

So I'm not really sure how I should go about this? Should I hold back on too many changes and just let them work and get something I'm 90% happy with? Or is it okay to try and get it near perfect?

reddit.com
u/Dogbold — 18 hours ago

Why do all voices I make default to a soft spoken British man with certain tone tags?

I've made several voices. One is a dragon with a gravelly deep booming voice. Another is a nerdy gremlin sounding voice. Another is a wise old dragon voice.

I use V3 for all of them and use them with an API plugged into SillyTavern. I also have my prompt set up to explain to the llm to put tone, style and action tags. Like [serious], [laughing], [crying], [shocked], [shouting] and such. Works great.

None of them sound British when I just use the voice normally.

But sometimes with certain tags, like [softly], [quietly], [shakily], it will suddenly remove all gravel, tone, and anything interesting from the voice, turn it into a normal human voice, and give it a British accent.
It basically just discards the voice I have set entirely and makes it something as far away from it as could possibly be.

All the voices do this. They sometimes just turn into a soft spoken British man.

reddit.com
u/Dogbold — 5 days ago