Hello!! I'm Ray and today I've got an idea I've been wanting to dip my toes into for a while. I'm 21+, and I'm looking for partners who are 20+!
I'm willing to GM or split the burden on this one! It'd be fun to hear whatever ideas you have.
I'm looking for male or masculine nonbinary main characters. Bring any character and let their dynamic develop along with the narrative. See how your characters pair up against mine. You can play as many characters as you'd like. The story can have an overarching plot beside the main conflict with the impostor as well. I'm very open to playing side characters and NPCs, tavern owners, traders they meet in different settlements.
I would be playing the siren in this instance. He's selectively mute, choosing to only speak on rare occasions. But his father was a fierce man, a retired sailor who insisted MC gets a chance to prove himself. He's of average height, with short, mussed light brown hair and deep tanned skin (be normal).
The story would have some darker themes as well as a more adventure centric story, focusing on sailing and seeing different geological wonders, hell they could be searching for treasure like a cliche.
Everything is up for debate. Don't like one of my ideas? We can tweak it to fit both of our interests. If the plot is getting stale or you want to throw in a completely new curb ball our character's way it'd be more than welcome.
Into the actual plot. Something that's really been tickling my brain is a story of a siren sneaking into a ship. It could be a pirate ship, or even something a fisherman was using. YC can be the captain of whoever keeps that ship running.
-- posible starter to play with --
Sirens are a thing of myth, practically unheard of. Even those who sail the seas their whole lives have seen nary a peep of them. Today's sailors weren't nearly as fantastical as the tales of old. They were softer than those stories of beast slayers and conquerors of islands. While there were pirates who still pillaged and caused havoc, others chose to brave the waters in order to have a legacy worth telling. Stories of the Moonlit Sea tended to be sensationalized and theatric, horror stories meant to scare fresh blood from tainting the waters, nothing more. Yet there was something that still reeled them in. Even the renowned monster hunters of their age came back empty handed when it came to sirens. Those tails and scales framed as trophies were almost a thing of myth, heirlooms from an entirely different time. To hunt a beast like that would surely make one a legend.
There are parts of the ocean no man has dared to traverse. Those who have; their names are a thing of memory. Still, there are those who are still brave enough, or stupid enough, to venture into the unknown. There are other legends, artifacts that can grant wishes, amulets that gave immortality, things that were always revered for their rarity. Yet every story told of them seems more muddled than the last, lost in the game of telephone that was word of mouth.