u/Devils-__Advocate

I know I'm in the minority here, while a lot enjoy the realistic physics of the games, but what got me into the game was the balanced arcade physics of gp25.

Coming from Ride 5 where everything understeered, gp25 arcade physics felt like a sweet spot.

Keeping things fun and not punishing too much while still being realistic enough that the bikes feel like motogp bikes.

Then Ride 6 came and the arcade mode became a little more that but still had a balanced feel to it.

And now gp26... holy shit is it bad.

The steering is so direct, almost twitchy and the braking is way too extreme, a lot of braking markers are pretty much right at the corner as if you start braking at the apex and then fullsend to the next one.

It doesn't require the smoothness of the aforementioned with inputs but moreso feels like you're just throwing the bike around the track.

I get they wanted to make it more accessible but god damn does it feel like driving in a nfs game...but with bikes.

reddit.com
u/Devils-__Advocate — 8 days ago
▲ 14 r/VFR

It supposed to connect from the frame to the tank, it had a becker navigation connected to it at the tank which i removed, do i sti need this regardless?

u/Devils-__Advocate — 8 days ago