



Geritmia, incremental game where the World Eater chases you, just got choice-driven demo update
Mine, fight, and grow stronger while the World Eater devours everything behind you faster and faster.
Hi all! I just released a new demo update for Geritmia. I have focused on improving the early game and making each run more choice-driven.
What has changed:
- World Selection - When unlocking a new world, you can now choose between two options.
- Permanent Perk Selection - Permanent perk milestones now offer three choices instead of one.
- Milestone Rerolls - Mining milestones can now be rerolled with reroll tokens, helping worlds to reach their true potential.
- Alternative Levelups - Levelups now include an extra option from a new alternative levelup pool:
- A fixed amount of resources/money/XP
- Milestone reroll tokens
- A stronger next levelup (x2/x4/x8)
- Perk proficiency (certain types of perks are stronger)
- Run Duration - The expected run duration has been adjusted from 40 minutes to 24 minutes. (Expected initial run duration without pausing)
- Improved UI - Many UI screens have been improved. More tooltips and information have been added.
- QoL Changes - The game now auto-pauses on selection screens, along with other smaller QoL improvements.
Steam: https://store.steampowered.com/app/3634730/Geritmia/
Demo: https://store.steampowered.com/app/4465670/Geritmia_Demo/
What do you guys think?
- Does the adjusted game speed feel good, or is it too fast?
- Do the added choices feel meaningful?
- Is there anything that needs more explanation?
u/DevHaskell — 6 hours ago