u/DevHaskell

Image 1 — Geritmia, incremental game where the World Eater chases you, just got choice-driven demo update
Image 2 — Geritmia, incremental game where the World Eater chases you, just got choice-driven demo update
Image 3 — Geritmia, incremental game where the World Eater chases you, just got choice-driven demo update
Image 4 — Geritmia, incremental game where the World Eater chases you, just got choice-driven demo update

Geritmia, incremental game where the World Eater chases you, just got choice-driven demo update

Mine, fight, and grow stronger while the World Eater devours everything behind you faster and faster.

Hi all! I just released a new demo update for Geritmia. I have focused on improving the early game and making each run more choice-driven.

What has changed:

  • World Selection - When unlocking a new world, you can now choose between two options.
  • Permanent Perk Selection - Permanent perk milestones now offer three choices instead of one.
  • Milestone Rerolls - Mining milestones can now be rerolled with reroll tokens, helping worlds to reach their true potential.
  • Alternative Levelups - Levelups now include an extra option from a new alternative levelup pool:
    • A fixed amount of resources/money/XP
    • Milestone reroll tokens
    • A stronger next levelup (x2/x4/x8)
    • Perk proficiency (certain types of perks are stronger)
  • Run Duration - The expected run duration has been adjusted from 40 minutes to 24 minutes. (Expected initial run duration without pausing)
  • Improved UI - Many UI screens have been improved. More tooltips and information have been added.
  • QoL Changes - The game now auto-pauses on selection screens, along with other smaller QoL improvements.

Steam: https://store.steampowered.com/app/3634730/Geritmia/

Demo: https://store.steampowered.com/app/4465670/Geritmia_Demo/

What do you guys think?

  • Does the adjusted game speed feel good, or is it too fast?
  • Do the added choices feel meaningful?
  • Is there anything that needs more explanation?
u/DevHaskell — 6 hours ago