▲ 11 r/DragonbaneRPG
Hi, I'm a GM and I encountered a minor issue during one of my games that I would like some feedback on.
Since Dragonbane can only perform one action per turn during combat, certain activities require too many actions according to the rules, which discourages players from performing them. For example:
- Picking something up off the ground and using it requires two actions.
- Retrieve a torch and a flint and steel from the backpack, then lighting a torch requires three actions.
- Take the action 'Self Rally' and stand still, waiting for the next round.
In real life, lighting a torch under pressure should take time, so three actions are justified. However, me and my players do not like that kind of simulationist experience, so I decided to create a different ruling. Let's rephrase the three examples above:
- Pick something up off the ground and use it. This could be one action, and the skill roll to use it is made with a bane (to justify the hurry to grab and use the item in the same turn).
- Retrieve a torch and a flint and steel from your backpack. Then, light the torch. This could be one action to pick up all the items and another to light the torch. If you want to attack with the torch, you can use a bane (or two?).
- Consume an action to Self Rally, but you can perform an action by rolling the relevant skill with a bane.
I don't know if it could be reasonable. What do you think?
u/DeusCane — 15 days ago