
Hey!
I’ve been working on a digital card game called SoulCaller, and I’d love to get some thoughts from people here.
The main idea is to shift part of the gameplay from just playing cards to actually creating them within a structured system.
🧩 Core Concept
Instead of a fixed card pool:
- Players create their own cards using a point-based system
- You balance stats, effects, and costs yourself
- Then build decks using those custom cards
So the game becomes a mix of:
- Deckbuilding
- System design
- Strategy in matches
⚙️ Gameplay (Current Direction)
- Turn-based digital card game
- Board with lanes/positions (not just abstract combat)
- Units persist on the board and interact over time
- Damage carries over (no full resets each turn)
- Players generate Energy each turn by converting cards
We’re aiming for something that sits somewhere between:
- Magic (depth & control)
- Hearthstone (clarity & accessibility)
🧠 What I’m Trying to Solve
One of the main questions is:
👉 Can players handle both playing AND designing cards without it becoming overwhelming or breaking the game?
That’s where most of the design effort is going:
- Keeping the system predictable
- Avoiding degenerate designs
- Making creation feel intuitive, not like a spreadsheet
🧪 Playtest (starting tomorrow)
We’re running our first playtest starting May 4th at 18:00 (CEST) to explore this in practice.
If you’re interested in trying it:
👉 https://forms.brinelinegames.com/signup
Or if you just want to follow development / discuss:
👉 https://discord.gg/r2GBJXJuJx
Would love to hear your thoughts, especially from people who’ve played a lot of TCGs or designed their own systems.