u/Denisovich728

▲ 62 r/harvestmoon+1 crossposts

FOMT Studio v3.3.4 Finaly Here

FOMT Studio v3.3.4 - "The Impossibility Update" 🚀

Hi everyone! It’s been about two weeks, right? Well, I’ve been working non-stop on this new FOMT Studio update. I’ve mapped... a lot. Seriously, just for animations alone, there are over 2,000 entries now. On top of that, I’ve indexed emotes, portraits, and other technical minutiae. I also managed to locate the NPC taste and dialogue tables, giving them proper names for the first time.

For my fellow Spanish speakers: We finally have Full Ñ Support! I’ve re-engineered the font rendering to include the 'Ñ' and all accented vowels. HUD texts can now be auto-injected with a single "big red button." I’m still mapping some menu text pointers manually, but the repointing logic is rock solid.

Back to English: This update is my pride and joy. Beyond the massive (and honestly, hellish) ID mapping, we have—drumroll please—a brand new Graphics Editor. Think GBA-GE style, but with major upgrades like a tile aligner, broader image format support, and NPC palette tables integrated directly into the editor. Huge thanks to u/MelodyCrYstel; your work on graphics mapping is magnificent and saved me a massive headache.

I’ve also introduced a new 'Forerunner' theme in cyan tones. Honestly? I’m liking it more than the neon green one. Soon, I’ll share an MFoMT patch featuring a 'Debug Sock' menu for anyone who wants to test the game with all these animation and emote IDs mapped out.

⚙️ Technical Note: The Cilixes Architecture

This version marks the complete transition to the Cilixes Data Suite. We’ve moved away from legacy data folders to a modular, multi-tenant system that supports both FoMT and MFoMT with surgical precision using 16-byte header detection.

🔥 Why "The Impossibility Update"?

A few years ago, younger and with much less coding experience, I wanted to mod one of my favorite games: Harvest Moon: Friends of Mineral Town. Back then, I hit a wall. Everyone told me the same thing: "Impossible." It was discouraging.

But "any sufficiently advanced technology is indistinguishable from magic," and magic makes the impossible happen. That’s what this project is about: proving that "impossibility" isn't a barrier, but a goal to break through. We advance by using the legacy of those before us to reach further. I want to give a massive shoutout to StanHash and Andrey-Moura. They forged the foundation; I just refined the logic to make it human-readable.

Prometheus stole fire from the gods to give it to humanity. I reverse-engineered Natsume's engine to give it to you. Even if Nintendo tries to send a cease and desist, this project is public and open-source; nothing can stop it now. The torch is yours. You now hold the fire: will you just stand there watching it burn, or will you tame it to move heaven and earth? The choice is entirely yours.

🛠️ Future Roadmap & Bug Reporting:

  • Bugs: If you find a crash, please open an Issue on GitHub and attach the console log. It helps me fix things much faster!
  • What's next? I’ll be focusing on professional projects for a bit, but I’m planning to investigate if HM:DS and DS Cute can be integrated into this modular logic in the future.
  • Pro-Tip: Always backup your ROM before hitting the "Big Red Button". Magic is powerful, but a backup is forever.

Enjoy the video—it’s just a small taste of what’s now possible.
Now Me and You we are the owners of the code Cant stop us.

https://github.com/Denisovich728/FOMT_Studio/releases/tag/3.3.4
Github Link ;-;

u/Denisovich728 — 2 days ago
▲ 39 r/harvestmoon+1 crossposts

Hi everyone! I’m excited to share the v2.0.0 update of FoMT Studio, the all-in-one modding suite for Harvest Moon: Friends of Mineral Town (GBA).

This version is a complete overhaul. I’ve implemented new logic across the entire engine and significantly upgraded the IDE to make script editing faster and safer.

Key Features in v2.0.0:

  • The SlipSpace Script Engine: A custom-built compiler/decompiler that allows you to edit game logic using a high-level, human-readable syntax.
  • Automatic Smart Repointing: No more manual offset management! If your new script is larger than the original, the program automatically finds free space in the ROM and repoints all references for you.
  • Full Script Control: Modify items, personality flags, conditional logic, and more. All opcodes from the original engine are now supported.
  • Virtual Patching System: Work on your project without touching your base ROM. All changes are stored as virtual patches until you choose to export your final build.
  • IDE Upgrades: Improved syntax highlighting and autocompletion for commands and item IDs.
  • Graphics & Audio: Integrated Sprite/Portrait viewer and Sappy Audio engine support.

You can check the full changelog and download the release here: 👉 FoMT Studio v2.0.0 on GitHub

I'm planning to upload a video tomorrow showing the program in action and demonstrating how to use the new script implementations.

Let me know what you think or if you have any questions. Happy modding!

pd: Thank you so much to u/MelodyCrystel for privide ofsets and palettes of de spritesheets.

u/Denisovich728 — 17 days ago