u/DefendtheRadish

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▲ 12 r/Battlefield6+1 crossposts

I genuinely hope all Battlefield 6 Breakthrough maps are brought back from 24v24 to 32v32. Honestly, I am not even asking for 64v64 anymore — I just want 32v32 back. Because 24v24 really kills the war atmosphere. It makes the whole mode feel dull and small, almost like two villages getting into a brawl instead of a real battlefield.

Some people keep repeating the “player count should fit the map design” argument like it is some brilliant insight. But a lot of them clearly do not play Breakthrough regularly, so of course they do not care. For people who actually main Breakthrough, though, 24v24 is absolutely brutal.

A lot of new players come to Battlefield specifically for that chaotic, large-scale war feeling — fighting alongside a big group of teammates, pushing or defending together. Even if you are not doing much shooting, just resupplying ammo, dropping med packs, or firing a few symbolic shots with everyone else still feels great. That is part of what makes Battlefield Battlefield. But now 24v24 has made an already shrinking Breakthrough player base even worse.

At this point, if you want an all-human Breakthrough match, your only real option is the limited-time Operations mode. There's literally no other choice, because regular Breakthrough is literally nothing but AI vs AI now. You'd be lucky to get even 4 actual human players per match, and the rest are all bots.

Just remove all the AI bots already. Nobody wants to play a match where it's 4 real players carrying a bunch of braindead AI.

What frustrates me is seeing people argue over tiny, irrelevant details while the bigger issue gets ignored.

What I am asking for is actually the smallest possible change with the biggest possible payoff: bring all Breakthrough maps back to 32v32. And honestly, 64v64 would be even better, because bigger battles are more exciting, more immersive, and much more likely to attract both new players and returning Breakthrough veterans.

Those crying about it feeling too crowded — are you even actual Breakthrough mains? BF4 Rush, BF1 Operations, and BFV Breakthrough all worked perfectly fine at 32v32, so why the hell is BF6 suddenly "too crowded"?

BFV’s Underground was cramped as hell, yet it was still one of the most popular Breakthrough maps. Iwo Jima was even more beloved — arguably the peak of Battlefield’s Breakthrough experience.

Even if we were to accept that higher player counts feel too crowded, we should absolutely handle this on a map-by-map basis. Smaller maps like Hagental and Empire State are admittedly relatively tight (though honestly, even Empire State played perfectly fine at 32v32 Breakthrough on community servers right after launch last year—no major issues at all), and I'm totally agree with keeping those at 24v24.

But for medium-sized maps like Liberation Peak, Siege of Cairo, and New Sobek City? There's more than enough space as it is. Claiming those feel crowded is just straight-up nonsense at this point.

To the people crying about too much chaos: that is how Breakthrough has always been, and that is how it should be played. If you want something more tactical, go play Conquest or Rush.

Let's be real, everyone arguing against bringing back 32v32 Breakthrough literally never plays this mode. They just don't care as long as it doesn't mess with their Conquest, so all they do is sit there and stir up shit.

If you actually main Breakthrough, there's no way you wouldn't support bringing 32v32 back for all maps. I'm 100% certain of that.

And one more thing — last time, someone in the comments said I was ruining his favorite game. All I have to say is: fine, you win. To cater to your small minority and this so-called 24v24 fits the map design idea — which you think is smart and rational — you’ve pushed the vast majority of actual Breakthrough players out of the game entirely.. So who is really ruining the game?

I will keep posting this every day until all Breakthrough maps are back to 32v32.

u/DefendtheRadish — 11 days ago

I genuinely hope all Battlefield 6 Breakthrough maps are brought back from 24v24 to 32v32. Honestly, I am not even asking for 64v64 anymore — I just want 32v32 back. Because 24v24 really kills the war atmosphere. It makes the whole mode feel dull and small, almost like two villages getting into a brawl instead of a real battlefield.

Some people keep repeating the “player count should fit the map design” argument like it is some brilliant insight. But a lot of them clearly do not play Breakthrough regularly, so of course they do not care. For people who actually main Breakthrough, though, 24v24 is absolutely brutal.

A lot of new players come to Battlefield specifically for that chaotic, large-scale war feeling — fighting alongside a big group of teammates, pushing or defending together. Even if you are not doing much shooting, just resupplying ammo, dropping med packs, or firing a few symbolic shots with everyone else still feels great. That is part of what makes Battlefield Battlefield. But now 24v24 has made an already shrinking Breakthrough player base even worse.

At this point, if you want an all-human Breakthrough match, your only real option is the limited-time Operations mode. There's literally no other choice, because regular Breakthrough is literally nothing but AI vs AI now. You'd be lucky to get even 4 actual human players per match, and the rest are all bots.

Just remove all the AI bots already. Nobody wants to play a match where it's 4 real players carrying a bunch of braindead AI.

What frustrates me is seeing people argue over tiny, irrelevant details while the bigger issue gets ignored.

What I am asking for is actually the smallest possible change with the biggest possible payoff: bring all Breakthrough maps back to 32v32. And honestly, 64v64 would be even better, because bigger battles are more exciting, more immersive, and much more likely to attract both new players and returning Breakthrough veterans.

Those crying about it feeling too crowded — are you even actual Breakthrough mains? BF4 Rush, BF1 Operations, and BFV Breakthrough all worked perfectly fine at 32v32, so why the hell is BF6 suddenly "too crowded"?

BFV’s Underground was cramped as hell, yet it was still one of the most popular Breakthrough maps. Iwo Jima was even more beloved — arguably the peak of Battlefield’s Breakthrough experience.

Even if we were to accept that higher player counts feel too crowded, we should absolutely handle this on a map-by-map basis. Smaller maps like Hagental and Empire State are admittedly relatively tight (though honestly, even Empire State played perfectly fine at 32v32 Breakthrough on community servers right after launch last year—no major issues at all), and I'm totally agree with keeping those at 24v24.

But for medium-sized maps like Liberation Peak, Siege of Cairo, and New Sobek City? There's more than enough space as it is. Claiming those feel crowded is just straight-up nonsense at this point.

To the people crying about too much chaos: that is how Breakthrough has always been, and that is how it should be played. If you want something more tactical, go play Conquest or Rush.

Let's be real, everyone arguing against bringing back 32v32 Breakthrough literally never plays the mode. They just don't care as long as it doesn't mess with their Conquest, so all they do is sit there and stir up shit.

If you actually main Breakthrough, there's no way you wouldn't support bringing 32v32 back for all maps. I'm 100% certain of that.

And one more thing — last time, someone in the comments said I was ruining his favorite game. All I have to say is: fine, you win. To cater to your small minority and this so-called 24v24 fits the map design idea — which you think is smart and rational — you’ve pushed the vast majority of actual Breakthrough players out of the game entirely.. So who is really ruining the game?

I will keep posting this every day until all Breakthrough maps are back to 32v32.

u/DefendtheRadish — 12 days ago
▲ 400 r/Battlefield6+1 crossposts

I genuinely hope all Battlefield 6 Breakthrough maps can be brought back from 24v24 to 32v32. Honestly, I am not even asking for 64v64 anymore — I just want 32v32 back. Because 24v24 really kills the war atmosphere. It makes the whole mode feel dull and small, almost like two villages getting into a brawl instead of a real battlefield.

Some people keep repeating the “player count should fit the map design” argument like it is some brilliant insight. But a lot of them clearly do not play Breakthrough regularly, so of course they do not care. For people who actually main Breakthrough, though, 24v24 is absolutely brutal.

A lot of new players come to Battlefield specifically for that chaotic, large-scale war feeling — fighting alongside a big group of teammates, pushing or defending together. Even if you are not doing much shooting , just resupplying ammo, dropping med packs, or firing a few symbolic shots with everyone else still feels great. That is part of what makes Battlefield Battlefield. But now 24v24 has made an already shrinking Breakthrough player base even worse.

At this point, if you want to play Breakthrough, your only real option is the limited-time Operations mode, there is no choice, because if you want a fully human Breakthrough-style experience, that 's the only place left to go. Regular Breakthrough is often just AI vs AI — maybe only 4 real players, while the rest are bots. How is that any different from playing a single-player game?

And seriously, is changing Breakthrough back to 32v32 really that difficult? For the devs, it feels like nothing more than clicking a few settings and adjusting some parameters.

What frustrates me is seeing people argue over tiny, irrelevant details while the bigger issue gets ignored.

What I am asking for is actually the smallest possible change with the biggest possible payoff:

bring all Breakthrough maps back to 32v32.

And honestly, 64v64 would be even better, because bigger battles are more exciting, more immersive, and much more likely to attract both new players and returning Breakthrough veterans.

Those complaining it feels too crowded — are you even Breakthrough mains? BF4 Rush, BF1 Operations, and BFV Breakthrough were all 32v32. So why is BF6 suddenly too crowded”****?

BFV’s Underground was cramped as hell, yet it was still one of the most popular Breakthrough maps. Iwo Jima was even more beloved — arguably the peak of Battlefield’s Breakthrough experience.

Most maps are easily big enough already. Look at liberation peak.

To the people crying about too much chaos: Thats how breakthrough has always been and should be played like.

If you want something tactical, you can go enjoy playing Conquest or Rush

I will keep posting this every day until all Breakthrough maps are back to 32v32.

u/DefendtheRadish — 16 days ago