u/DebonairGamingX
Similarly to say an Pokémon legends Arceus, exploration will be the bulk of the game. This will remove the need for dependence on random enemy encounters.
While exploring operators can't access the folder. However they may equip 1 the possible load outs starting off. Dual Busters, Dual Cyber Swords, Dual cyber shields and the respective combinations.
Originally when I started playing Megaman battle network I thought that Navi Customization meant that we would get to customize the entire look of Megaman.exe.
Man was I a bit disappointed when I saw that "Customization" in Megaman battle network was for the different programs within a net navi which gave different buffs, advantages and disadvantages.
Due to the complexity of that system I'm questioning whether to introduce that kind of system to my Megaman battle network inspired game on Roblox.
How much did you like the navi customizer and is Customization of your navi's outward appearance a better alternative?
Supposedly we have been getting some new members. However we live in an extremely digital age and I'm sure there are bot out there. So if you're human and you like Megaman battle network and Megaman battle network inspired things please drop a hello in the comments
Dragon Quest, Pokémon, Digimon, Monster Rancher and Fire Emblem. Turn based battle systems, evolutions, creature captures and taming.
Fortnite, Apex Legends, Call of Duty: Warzone, PUBG: Battlegrounds, Free Fire. We now know these as the primary example of survival battle royales.
Dragon Ball: Sparking! ZERO, Naruto Shippuden: Ultimate Ninja Storm 4, and Pokkén Tournament. These games prioritize mobility and ranged attacks in vast arenas. Notable titles also include Jujutsu Kaisen: Cursed Clash, Demon Slayer: The Hinokami Chronicles, and Jump Force. These have been dubbed Arena Fighters.
From the above examples we see eras of time where a genre of game could dominate the store shelves. As if multiple game companies were coming up with the same ideas around the same time and fans were encouraging those good ideas.
So then how is it that an idea so well executed could end up being the only game of its kind? Though Capcom released 6 games for the battle network series as examples of finally giving the player control over the most important element of an RPG, the battle, no other games/companies took a hack at the system.
Why might that be?
The Ultimate goal is to introduce a possible new and more immersing way to experience the Megaman Battle Network series of mechanics. Similarly to how Pokémon introduced Legends Arceus we can expand the environment an place players up closer to the action. As your own net navi explore all avenues of your pc, smartphone and the internet.
Though the initial experience will be Roblox focused the goal is to allow for the most expansive reach possible when it comes to have Net Operators, players. Therefore once the game is completed a mobile migration will occur.
Keeping that in mind many of the mechanics will be expressed through taps and swipes on screen. Targeting being one of the first examples of that fact. While exploring, players will be visibly aware of most viruses and will be able to target them with their exploration equipment load out. Lock on by simply tapping or clicking the viruse on screen.
Meet Kairu-Edé, an OC created by me! My name is Darwiz Bagdeve, I’m a Brazilian comic artist and writer. Back in 2021, I published an “Brazilian manga” called Kairu-Edé: Ghost Warrior, heavily inspired by the Battle Network series. So I couldn’t resist sharing it with fellow fans!!
I’m currently working on an English version of the comic and plan to release it soon, would you like to check it out?
The story takes place after a massive cataclysm known as the Big Reset - an event that essentially “rebooted” the world as we know it. In this future, Brazil has been colonized by a foreign nation and is now called the Emblem Nation. Meanwhile, the Northeast region of that country has broken away, forming the Northeastern Union.
But the people of the Union are divided: on one side, those who want to integrate into the Emblem Nation; on the other, those who are willing to fight at any cost to preserve their independence.
Caught in the middle is Kairu, a young student from the Northeast who has loved ones on both sides of the conflict. This makes everything even more complicated for him, because deep down, he just wants to see the best of both worlds coexisting.
That’s when he receives an ancestral calling that awakens supernatural powers within him. Whenever he falls asleep, Kairu ascends to the spiritual realm projecting his spirit beyond his body, taking on a form connected to the power of the Orishas. In this state, he becomes a guardian of Soterópolis: Kairu-Edé Ghost Warrior, protecting his city from astral entities that threaten to destroy the world.
I got VERY bored and made a Google Sheets tracker. If you notice anything wrong, please comment on what's wrong; that way, I can see what needs to be changed directly. For your own use, go ahead and make yourself a copy. The tracker tracks chips, help quests, side quests, weapons, HPMemUps, upgrades, and the title screen stars. Each game section is color-coded, so SF1 has its own color, and so on. Please read the master sheet; the game master sheets just contain links to the workbook sheet. Not sure if this would qualify for the gamehelp tag or not, since it can help with 100% the game.
https://docs.google.com/spreadsheets/d/1Xd5JFzwM8EnhU9JOvuWqWn-3relfn_XiSpA0pKPHIcE/edit?usp=sharing