u/DandersonJA12

I just entered my First Next Fest What should I do to prepare?

I got a email about entering my game into the PVE Survival Craft Steam Fest. Is there any sort of extra advertising I should be doing for the fest prior to the event or just let fest do all the work?
I'll definitely be spending a lot of time polishing the demo and store page in th emean time, just wondering if maybe there's something else I should be doing when it comes to fests.

reddit.com
u/DandersonJA12 — 1 day ago

What keeps Beta testers around after they play the game for the first time?

Recently I got about 30 ish beta testers who all wanted to help test out the game. And they gave me a tremendous amount of feedback/bug reporting, hardware issues and gameplay suggestions. I wasted no time fixing the bugs they found made, and started messing with some of their game play feature ideas. I made the next update and thanked them for their help.

After the first wave of reports, nothing. No ones played the updated version. Even when I reach out to ask if they'd gotten a chance to try the new update I get nothing.

This same thing happens even when I had only about 1-5 random beta testers off the Internet. They play it once or twice give their report but then never come back.

I don't want to pester them with more than one message, but I'd like to keep the momentum I had with the last batch of 30 testers since they were extremely helpful and motivating.

reddit.com
u/DandersonJA12 — 3 days ago

Hi, I'm the guy making the Minecolony inspired survival game. I wanted to reach out on the form again to thank all the beta testers who took the time to try out the game and give some feedback.
The huge range of PCs that tried the game made me realize optimization was a major issue so I've been working a lot on that, and proud to say I think I get the core issue solved, I reworked the system that handles filling chunks with trees grass and rocks and that seemed to speed it up tremendously. But am still working on reaching a smooth 60+ FPS consistently. Currently at about 55.

There's still a bunch of bug fixes I need to work on and features that need polishing also thanks to your suggestions.

If any of you have further feedback or run into problems feel free to message.

reddit.com
u/DandersonJA12 — 9 days ago