u/Da-Ultrakill-Player

Does anyone still have the english version of desktop destroyer

Does anyone still have the english version of desktop destroyer

Because dude, I am TIRED of only getting the czech version

u/Da-Ultrakill-Player — 2 days ago
▲ 2 r/hammer

** Executing...

** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"

** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\arg_monster_addon'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dr doe'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dudewtfisthisshit'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\giggles_and_funnies'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\gman_boss'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\hls content'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\male_07_boss'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\secret_addon'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ultra_admin_gun'

8 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.prt...

Building visibility clusters...

done (0)

material "skybox/sky_assaultrt" not found.

Can't load skybox file skybox/sky_assault to build the default cubemap!

Can't load skybox file skybox/sky_assault to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (9429 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 29 texinfos to 17

Reduced 9 texdatas to 8 (306 bytes to 279)

Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp

0 seconds elapsed

Valve Software - vbsp.exe (Apr 28 2026) - Garry's Mod Edition

** Executing...

** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"

** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"

Valve Software - vvis.exe (Apr 28 2026) - Garry's Mod Edition

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\arg_monster_addon'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dr doe'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dudewtfisthisshit'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\giggles_and_funnies'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\gman_boss'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\hls content'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\male_07_boss'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\secret_addon'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ultra_admin_gun'

8 threads

reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp

reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.prt

42 portalclusters

93 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)

Optimized: 0 visible clusters (0.00%)

Total clusters visible: 1138

Average clusters visible: 27

Building PAS...

Average clusters audible: 40

visdatasize:858 compressed from 672

writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp

0 seconds elapsed

** Executing...

** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"

** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"

Valve Software - vrad.exe SSE (Apr 28 2026) - Garry's Mod Edition

Valve Radiosity Simulator

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\arg_monster_addon'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dr doe'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dudewtfisthisshit'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\giggles_and_funnies'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\gman_boss'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\hls content'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\male_07_boss'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\secret_addon'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ultra_admin_gun'

Compiling Standard Dynamic Range (SDR) lighting

8 threads

[Reading texlights from 'lights.rad']

[51 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp

Setting up ray-trace acceleration structure... Done (0.00 seconds)

sun extent from map=0.087156

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)

transfers 72017, max 165

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Build Patch/Sample Hash Table(s).....Done<0.0005 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)

Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 1/4096 48/196608 ( 0.0%)

brushes 26/65535 312/786420 ( 0.0%)

brushsides 156/655350 1248/5242800 ( 0.0%)

planes 96/65536 1920/1310720 ( 0.1%)

vertexes 253/65536 3036/786432 ( 0.4%)

nodes 119/65536 3808/2097152 ( 0.2%)

texinfos 17/16384 1224/1179648 ( 0.1%)

texdata 8/8192 256/262144 ( 0.1%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 143/65536 8008/3670016 ( 0.2%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 58/65536 3248/3670016 ( 0.1%)

leaves 121/65536 3872/2097152 ( 0.2%)

leaffaces 168/65536 336/131072 ( 0.3%)

leafbrushes 72/65536 144/131072 ( 0.1%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 896/512000 3584/2048000 ( 0.2%)

edges 514/256000 2056/1024000 ( 0.2%)

LDR worldlights 2/8192 176/720896 ( 0.0%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 10/32768 100/327680 ( 0.0%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 141/65536 282/131072 ( 0.2%)

cubemapsamples 3/1024 48/16384 ( 0.3%)

overlays 0/8192 0/2883584 ( 0.0%)

LDR lightdata [variable] 151428/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 858/16777216 ( 0.0%)

entdata [variable] 7870/4194304 ( 0.2%)

LDR ambient table 121/65536 484/262144 ( 0.2%)

HDR ambient table 121/65536 484/262144 ( 0.2%)

LDR leaf ambient 434/65536 12152/1835008 ( 0.7%)

HDR leaf ambient 121/65536 3388/1835008 ( 0.2%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 12/0 ( 0.0%)

static props [variable] 12/0 ( 0.0%)

static prop count 0/16384 0/0 ( 0.0%)

pakfile [variable] 1089/0 ( 0.0%)

physics [variable] 9429/4194304 ( 0.2%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 378

Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp

0 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_weird.bsp"

** Executing...

** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"

** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\arg_monster_addon'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dr doe'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dudewtfisthisshit'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\giggles_and_funnies'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\gman_boss'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\hls content'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\male_07_boss'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\secret_addon'

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ultra_admin_gun'

8 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.prt...

Building visibility clusters...

done (0)

material "skybox/sky_assaultrt" not found.

Can't load skybox file skybox/sky_assault to build the default cubemap!

Can't load skybox file skybox/sky_assault to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (9429 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 29 texinfos to 17

Reduced 9 texdatas to 8 (306 bytes to 279)

Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp

0 seconds elapsed

Valve Software - vbsp.exe (Apr 28 2026) - Garry's Mod Edition

** Executing...

** Command: vrad.exe

** Parameters: -game ""C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod"" ""c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird""

Valve Software - vrad.exe SSE (Apr 28 2026) - Garry's Mod Edition

Valve Radiosity Simulator

Command line: "vrad.exe" "-game" "C:\Program" "Files" "(x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program" "files" "(x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"

usage : vrad [options...] bspfile

example: vrad c:\hl2\hl2\maps\test

Common options:

-v (or -verbose): Turn on verbose output (also shows more command

-bounce # : Set max number of bounces (default: 100).

-fast : Quick and dirty lighting.

-fastambient : Per-leaf ambient sampling is lower quality to save compute time.

-final : High quality processing. equivalent to -extrasky 16.

-extrasky n : trace N times as many rays for indirect light and sky ambient.

-low : Run as an idle-priority process.

-mpi : Use VMPI to distribute computations.

-rederror : Show errors in red.

-vproject <directory> : Override the VPROJECT environment variable.

-game <directory> : Same as -vproject.

Other options:

-novconfig : Don't bring up graphical UI on vproject errors.

-dump : Write debugging .txt files.

-dumpnormals : Write normals to debug files.

-dumptrace : Write ray-tracing environment to debug files.

-threads : Control the number of threads vbsp uses (defaults to the #

or processors on your machine).

-lights <file> : Load a lights file in addition to lights.rad and the

level lights file.

-noextra : Disable supersampling.

-debugextra : Places debugging data in lightmaps to visualize

supersampling.

-smooth # : Set the threshold for smoothing groups, in degrees

(default 45).

-dlightmap : Force direct lighting into different lightmap than

radiosity.

-stoponexit : Wait for a keypress on exit.

-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.

-nodetaillight : Don't light detail props.

-centersamples : Move sample centers.

-luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).

The number specified must be less than 1.0 or it will be

ignored.

-loghash : Log the sample hash table to samplehash.txt.

-onlydetail : Only light detail props and per-leaf lighting.

-maxdispsamplesize #: Set max displacement sample size (default: 512).

-softsun <n> : Treat the sun as an area light source of size <n> degrees.

Produces soft shadows.

-SunSamplesAreaLight # : Set max number of samples from the light_enviroment. Makes lighting better at cost of compile speed. (default: 30).

Recommended values are between 0 and 5. Default is 0.

-FullMinidumps : Write large minidumps on crash.

-chop : Smallest number of luxel widths for a bounce patch, used on edges

-maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors

-LargeDispSampleRadius: This can be used if there are splotches of bounced light

on terrain. The compile will take longer, but it will gather

light across a wider area.

-StaticPropLighting: Generate baked static prop vertex lighting

-StaticPropPolys : Perform shadow tests of static props at polygon precision

-OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)

-StaticPropNormals : when lighting static props, just show their normal vector

-StaticPropBounce : Enable static props to bounce light. Experimental option, doesn't work with VMPI right now.

-StaticPropSampleScale : Static prop lightmap sample scale/quality. Default is 4 and 16 with -final

-textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture

-noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)

-nossprops : Globally disable self-shadowing on static props

-ambientocclusion : Enable Ambient Occlusion (Default is disable)

-aoscale : Ambient Occlusion scale (Default 1.0)

-aofacesamples : Adjust number of AO face samples for brushes. Default is 32 (128 on -final, 16 on -fast)

-aopropsamples : Adjust number of AO face samples for props. Default is 16 (32 on -final, 12 on -fast)

-aoNoSquare : Disables squaring of ambient occlusion, making it look less harsh. Default is on (more harsh)

-softenCosine : If applied, makes the lighting more soft.

-bounceFromNamed : If applied, indirect lighting is also applied from named lights.

-AmbientFromLeafCenters : Samples ambient lighting from the center of the leaf instead of random points.

-LeafAmbientSampleReduction <float> : Tries to reduce number of ambient cube samples in each leaf by given amount. Expects a percent as a float [0-1] range.

Help me

u/Da-Ultrakill-Player — 6 days ago

Ngl gemini is SO good at making gmod lua code
I made a couple of addons with it and they ALL turned out to be really damn good, Gemini's scripting is SO much better than ChatGPT's, not that I like, hate on chatgpt or smh I just think that gemini is coding way better

reddit.com
u/Da-Ultrakill-Player — 9 days ago