
Does anyone still have the english version of desktop destroyer
Because dude, I am TIRED of only getting the czech version

Because dude, I am TIRED of only getting the czech version
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\arg_monster_addon'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dr doe'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dudewtfisthisshit'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\giggles_and_funnies'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\gman_boss'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\hls content'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\male_07_boss'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\secret_addon'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ultra_admin_gun'
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.prt...
Building visibility clusters...
done (0)
material "skybox/sky_assaultrt" not found.
Can't load skybox file skybox/sky_assault to build the default cubemap!
Can't load skybox file skybox/sky_assault to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9429 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 29 texinfos to 17
Reduced 9 texdatas to 8 (306 bytes to 279)
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp
0 seconds elapsed
Valve Software - vbsp.exe (Apr 28 2026) - Garry's Mod Edition
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"
Valve Software - vvis.exe (Apr 28 2026) - Garry's Mod Edition
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\arg_monster_addon'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dr doe'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dudewtfisthisshit'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\giggles_and_funnies'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\gman_boss'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\hls content'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\male_07_boss'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\secret_addon'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ultra_admin_gun'
8 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.prt
42 portalclusters
93 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1138
Average clusters visible: 27
Building PAS...
Average clusters audible: 40
visdatasize:858 compressed from 672
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"
Valve Software - vrad.exe SSE (Apr 28 2026) - Garry's Mod Edition
Valve Radiosity Simulator
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\arg_monster_addon'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dr doe'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dudewtfisthisshit'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\giggles_and_funnies'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\gman_boss'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\hls content'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\male_07_boss'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\secret_addon'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ultra_admin_gun'
Compiling Standard Dynamic Range (SDR) lighting
8 threads
[Reading texlights from 'lights.rad']
[51 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
sun extent from map=0.087156
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 72017, max 165
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/4096 48/196608 ( 0.0%)
brushes 26/65535 312/786420 ( 0.0%)
brushsides 156/655350 1248/5242800 ( 0.0%)
planes 96/65536 1920/1310720 ( 0.1%)
vertexes 253/65536 3036/786432 ( 0.4%)
nodes 119/65536 3808/2097152 ( 0.2%)
texinfos 17/16384 1224/1179648 ( 0.1%)
texdata 8/8192 256/262144 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 143/65536 8008/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 58/65536 3248/3670016 ( 0.1%)
leaves 121/65536 3872/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 72/65536 144/131072 ( 0.1%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 896/512000 3584/2048000 ( 0.2%)
edges 514/256000 2056/1024000 ( 0.2%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 10/32768 100/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 141/65536 282/131072 ( 0.2%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/8192 0/2883584 ( 0.0%)
LDR lightdata [variable] 151428/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 858/16777216 ( 0.0%)
entdata [variable] 7870/4194304 ( 0.2%)
LDR ambient table 121/65536 484/262144 ( 0.2%)
HDR ambient table 121/65536 484/262144 ( 0.2%)
LDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
HDR leaf ambient 121/65536 3388/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 12/0 ( 0.0%)
static props [variable] 12/0 ( 0.0%)
static prop count 0/16384 0/0 ( 0.0%)
pakfile [variable] 1089/0 ( 0.0%)
physics [variable] 9429/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 378
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_weird.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\arg_monster_addon'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dr doe'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\dudewtfisthisshit'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\giggles_and_funnies'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\gman_boss'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\hls content'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\male_07_boss'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\secret_addon'
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ultra_admin_gun'
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.prt...
Building visibility clusters...
done (0)
material "skybox/sky_assaultrt" not found.
Can't load skybox file skybox/sky_assault to build the default cubemap!
Can't load skybox file skybox/sky_assault to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9429 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 29 texinfos to 17
Reduced 9 texdatas to 8 (306 bytes to 279)
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird.bsp
0 seconds elapsed
Valve Software - vbsp.exe (Apr 28 2026) - Garry's Mod Edition
** Executing...
** Command: vrad.exe
** Parameters: -game ""C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod"" ""c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird""
Valve Software - vrad.exe SSE (Apr 28 2026) - Garry's Mod Edition
Valve Radiosity Simulator
Command line: "vrad.exe" "-game" "C:\Program" "Files" "(x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program" "files" "(x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gm_weird"
usage : vrad [options...] bspfile
example: vrad c:\hl2\hl2\maps\test
Common options:
-v (or -verbose): Turn on verbose output (also shows more command
-bounce # : Set max number of bounces (default: 100).
-fast : Quick and dirty lighting.
-fastambient : Per-leaf ambient sampling is lower quality to save compute time.
-final : High quality processing. equivalent to -extrasky 16.
-extrasky n : trace N times as many rays for indirect light and sky ambient.
-low : Run as an idle-priority process.
-mpi : Use VMPI to distribute computations.
-rederror : Show errors in red.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
Other options:
-novconfig : Don't bring up graphical UI on vproject errors.
-dump : Write debugging .txt files.
-dumpnormals : Write normals to debug files.
-dumptrace : Write ray-tracing environment to debug files.
-threads : Control the number of threads vbsp uses (defaults to the #
or processors on your machine).
-lights <file> : Load a lights file in addition to lights.rad and the
level lights file.
-noextra : Disable supersampling.
-debugextra : Places debugging data in lightmaps to visualize
supersampling.
-smooth # : Set the threshold for smoothing groups, in degrees
(default 45).
-dlightmap : Force direct lighting into different lightmap than
radiosity.
-stoponexit : Wait for a keypress on exit.
-mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
-nodetaillight : Don't light detail props.
-centersamples : Move sample centers.
-luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
The number specified must be less than 1.0 or it will be
ignored.
-loghash : Log the sample hash table to samplehash.txt.
-onlydetail : Only light detail props and per-leaf lighting.
-maxdispsamplesize #: Set max displacement sample size (default: 512).
-softsun <n> : Treat the sun as an area light source of size <n> degrees.
Produces soft shadows.
-SunSamplesAreaLight # : Set max number of samples from the light_enviroment. Makes lighting better at cost of compile speed. (default: 30).
Recommended values are between 0 and 5. Default is 0.
-FullMinidumps : Write large minidumps on crash.
-chop : Smallest number of luxel widths for a bounce patch, used on edges
-maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors
-LargeDispSampleRadius: This can be used if there are splotches of bounced light
on terrain. The compile will take longer, but it will gather
light across a wider area.
-StaticPropLighting: Generate baked static prop vertex lighting
-StaticPropPolys : Perform shadow tests of static props at polygon precision
-OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
-StaticPropNormals : when lighting static props, just show their normal vector
-StaticPropBounce : Enable static props to bounce light. Experimental option, doesn't work with VMPI right now.
-StaticPropSampleScale : Static prop lightmap sample scale/quality. Default is 4 and 16 with -final
-textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
-noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
-nossprops : Globally disable self-shadowing on static props
-ambientocclusion : Enable Ambient Occlusion (Default is disable)
-aoscale : Ambient Occlusion scale (Default 1.0)
-aofacesamples : Adjust number of AO face samples for brushes. Default is 32 (128 on -final, 16 on -fast)
-aopropsamples : Adjust number of AO face samples for props. Default is 16 (32 on -final, 12 on -fast)
-aoNoSquare : Disables squaring of ambient occlusion, making it look less harsh. Default is on (more harsh)
-softenCosine : If applied, makes the lighting more soft.
-bounceFromNamed : If applied, indirect lighting is also applied from named lights.
-AmbientFromLeafCenters : Samples ambient lighting from the center of the leaf instead of random points.
-LeafAmbientSampleReduction <float> : Tries to reduce number of ambient cube samples in each leaf by given amount. Expects a percent as a float [0-1] range.
Help me
I just read the strawberry milk popsicle comic
Ngl gemini is SO good at making gmod lua code
I made a couple of addons with it and they ALL turned out to be really damn good, Gemini's scripting is SO much better than ChatGPT's, not that I like, hate on chatgpt or smh I just think that gemini is coding way better