
ScrewU Mart - "Lookin' to chrome dat dome for cheap, choom?! Got the right thing fer ya! HAH!"
"HELLO CHOOMBATTAS! D0WNGR4D3 HERE! I am bringing you another deal for a CHEAP life! ONCE IN A LIFETIME OPPORTUNITY, because I don't expect any of you to live that long *cough*. Tired of getting your grey matter exploded?! Tired of that one friend THAT CAN'T DRIVE FOR SHIT?! Sigh... f#ck traffic man... well! I PRESENT YOU: ScrewU Mart's new and partially rust resistant BOILER PLATE!"
ScrewU Mart Boiler Plate (Borgware)
Cost: 100 eb
Install: Hospital
Humanity Loss: 14 (4d6)
Description & Data:
Tired of your, cracking voice, recognisable squishy face, brittle skull and your overly mobile and fragile neck?! You've got a massive ego personality, but no space to fit it?! Strip it all away and encase your grey matter in the brand new BOILER PLATE!
Borgware Cyberware. User is unable to install a Cyberskull. User has a built in Audio Vox, 1 Option Slot Cyberaudio Suite and two 1 Option Slot Cybereyes. The user also is unable to equip armor helmets, but instead their head has an SP 13. This SP is repaired like any other piece of armor and can't be upgraded by a tech.
Additionally the user's lips can't be read and is immune to the weak point damage to the head from Aimed Shots, as well as the Cracked Skull, Broken Jaw and Whiplash critical injuries. Still, Aimed Shots to the user's head are done only with a -6 from 100 meters or less, a -4 from 50 meters or less, a -2 from 25 meters or less and no penalty from 6 meters or less. Each time the user's head is hit, even if the hit did no damage, a piece of cyberware installed in their head or neck, other than the Boiler Plate, will get destroyed.
Finally the user is unable to consume solid foods and has a -2 for any checks related to the following activites: inconspicuously looking back over their shoulder or with the corner of their eyes, spotting anything that isn't head level, looking up/down (this is mitigated by going prone on their back/belly), blinking (the user has no eyelids), fitting in tight spaces without hitting their head, as well as any checks the Game Master deems to make sense within reason.