u/Current_Swan_2559

I've been running the dumbest decks lol

I've been running the dumbest decks lol

Am I the only one having fun with the new class sets? Even if they're sorta weak? I've been having a blast personally minus all the crashes. Anyway, here's a replay of me beating spell DH with fatigue hunter lmao

u/Current_Swan_2559 — 5 days ago

I'm trying to make a theorycraft deck to show a friend of mine and give them the code. My actual deck is more gimmicky so i wanted to make it more streamlined for climbing ladder. However, there's a card that should probably belong in the deck that I don't have and it won't let me copy a deck code with only 29/30 cards. So i went to the hearthstone website thinking I could just make the deck there and Call of the Wild was missing? Like if you search for it normally it's there but it's not there when I'm in the deck builder tab, is this the same for everyone else? I've tried refreshing the page multiple times to no avail. Anyway, just one more issue on top of the ever growing pile i guess.

reddit.com
u/Current_Swan_2559 — 6 days ago

Some people have wrongly assumed that Cultivating Sprite casts spells specific to their class, even to the point of making posts talking about certain spell pools at certain mana costs for specific classes, but this is not the case. Knowing that the spell pool includes all classes, I think the only considerable spell pools in terms of consistency are at 9 and 10 mana. The photos provided should show you how to ideally highroll with bulb when it costs 10 mana.

u/Current_Swan_2559 — 11 days ago

I'm so excited for this card!! I think this has the potential to do some crazy stuff and I want to just list out some interesting spell pools that synergize with the bulb very well and I'm curious to know how powerful you think they are or if you've noticed another spell pool that's also strong. But to start here are a few that I have found:

Druid (3) - *Heartroot stones, contingency, feral rage, overheat, photosynthesize. 1 board buffer, 1 armor/attack gain, and the rest is card draw. This spell pool is very likely to draw lots of cards and has a decent chance to provide your hero health.

Druid (4) - Oaken summons, panther mask, splintered reality, wildwood circle. HUGE treant synnergy in this small pool of spells, with a chance of armor gain and buffing said treants with mask for card draw as well. The only bad roll in this spell pool is if your opponent has small minions that can potentially be masked.

Druid (6) - Best in Shell. Six 2/7 taunts for 3 mana. not too shabby

Hunter (5) - Supreme Dinomancy. +6/+6 to all your beasts anywhere is quest reward kind of stats, i'll definitely be running a deck with this as a win condition my way through silver.

Hunter (7) - *Roam Free. Honestly my companion list will probably run sprite and not roam free. It's too costly for opening curves to run a 7 cost in hunter.

Paladin (4) - Flight Maneuvers, synchronized spark, *teamwork. This one might be the most insane lowkey. A 1/3 for flight maneuvers would already be really good but I think teamwork pushes it over the edge. This is very likely to fill your board with divine shield minions.

Paladin (5) - Chronological Aura, Spikeridged steed, threshrider's blessing. This spell pool is very good if you're the only one with minions on the board. mad stat buffs, and the aura is insane

Paladin (7) - Immortalized in Stone, Renewing Flames, Searing Reflection. This spell pool might have the most comeback potential out of any of the pools. best case lethal from 30, worst case draw 3 and summon 3 8/8's with divine shield and whatever effects.

Deathknight (5) - Army of the dead, bygone echos, sanguine infestation, talanji's last stand. If you have corpses this is going to summon lots of tokens and give you a highroll potential with talanji's last stand.

**cards that are also being released with the new expansion.**

Heartroot stones - gain 3 armor and draw a card. if you didn't play a minion last turn, do it again.

Roam Free - Replace your future animal companions with random beasts that cost (2) more. Choose one to summon.

Teamwork - summon and get 4 silverhand recruits.

u/Current_Swan_2559 — 11 days ago