u/CtrlAltDesolate

Hi all. I’m at the stage where I want to take my idea from document to reality and just after a little advice.

No matter how slowly I feed the rules in and discuss them with Gemma 4 or Qwen 3.6 to verify understanding, I’ve noticed it seems to make small tweaks, change terminology or overlook things when committing it to the documentation - even though I’ve verified via a friend with multiple tabletop games under their belt that the rules I’ve created are concrete / leave no room for interpretation.

I’m working with 20gb vram which I believe is plenty for this, creating a top down retro RPG via Godot and using my rule set as the turn based “game within a game” combat system - somewhat akin to how Pokémon’s combat system is a separate scene.

Can anyone recommend any good resources, system prompts or specific models for getting the rule set fed in 100% accurately (it’s fairly complex, somewhat similar to a cardless version of MTG with fewer variations of types).

I’ve made platformers and basic games via cline in vscode before, but this one seems to be a little tougher. Thanks in advance.

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u/CtrlAltDesolate — 9 days ago

Hi just got this board and wondering if its known for exceptionally long memory training times or smth?

Got 2 sticks of 32gb cl30 6000mt/s, verified working fine on old board in the past hour. Same with the cpu (r9 7900) and gpu (7900xt).

Experienced builder, just seems abnormally long on the attempts that have failed / not booted so far. Just stuck at dram light.

Cmos cleared, currently on a 1 stick attempt again.

Giving it 45 mins a run before calling quits on it, any experienced same issues with this one - or simply a dud.

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u/CtrlAltDesolate — 14 days ago