Hi all. I’m at the stage where I want to take my idea from document to reality and just after a little advice.
No matter how slowly I feed the rules in and discuss them with Gemma 4 or Qwen 3.6 to verify understanding, I’ve noticed it seems to make small tweaks, change terminology or overlook things when committing it to the documentation - even though I’ve verified via a friend with multiple tabletop games under their belt that the rules I’ve created are concrete / leave no room for interpretation.
I’m working with 20gb vram which I believe is plenty for this, creating a top down retro RPG via Godot and using my rule set as the turn based “game within a game” combat system - somewhat akin to how Pokémon’s combat system is a separate scene.
Can anyone recommend any good resources, system prompts or specific models for getting the rule set fed in 100% accurately (it’s fairly complex, somewhat similar to a cardless version of MTG with fewer variations of types).
I’ve made platformers and basic games via cline in vscode before, but this one seems to be a little tougher. Thanks in advance.