u/Critical_Taro8842

Image 1 — My suggestion: a Droop Nose jet!
Image 2 — My suggestion: a Droop Nose jet!
Image 3 — My suggestion: a Droop Nose jet!
Image 4 — My suggestion: a Droop Nose jet!

My suggestion: a Droop Nose jet!

A bomber or a fighter with a droop nose would be cool. We already have variable-sweep wing, so why not?

u/Critical_Taro8842 — 6 days ago

Reviewbomb lasted for a few days and is already losing momentum. Reviews, by the look of it, will be back at normal by next week and people will have moved on.

Arrowhead made their bank off of the new Warbond and farmed good will by creating a problem (AP4 Hive Guard) and then fixing it, basically as a way to ignore the community's actual complaints aka the AMA and Mechs being behind a Warbond.

Overall? Nothing happend.
Warbond sold like hot cakes, HD2 reached top games by profit yet again.
Core systems which need updates or being created in the first place are still being ignored.
The reviewbomb itself got some people talking but that's about it really.
Vehicles in warbonds proved controversial, but profitable.

I would not be suprised if we see future FRV and Tank variants in Warbonds. They opened Pandora's box, and now they won't close it. Worst of all, the community might start to see this as the norm.

And they learned a new trick: If you are gonna drop a controversial update, create another problem and then fix it to pin it as the "main thing the community was complaining about", and so that your glazers come defend you with "See guys?! They fixed it! Stop complaining!!!".

Other game studios gotta be looking at HD2, wondering how a game whose devs tell their own players to "touch grass" and systematically ignore core systems for profit is doing alive and well.

They got away with it with a few days of bad Steam reviews and YouTube videos as a slap on the wrist.

u/Critical_Taro8842 — 12 days ago

Now I'll confess, I'm a Russia main. I'm probably the one with the least problems regarding these. Still, these things are absolutely ridiculous and unrealistic.

Let's talk first about ARH platforms like my beloved BUK-M3.

For some reason, Gaijin seems to have forgotten that helicopter rotors give a PD signal (Known as Micro-Doppler Effect). Modern systems, like the BUK or the SAMP/T should easily be able to pick up on the helicopter standing perfectly still all because of the rotors. However this seems to be not currently modeled in game as helicopters standing still or moving perpendicular to the radar are hard, if not impossible to get a solid lock. Most of the time I see my missiles going near the heli and them completely give up and hit the floor.

Then there's IR platforms like the IRIS or the Elde. For some reason most of these FNF helis were given LDIRCM. This would be perfectly fine... If it wasn't a magical sphere of IR missile deflection. Modern IR systems can easily bypass this because they pretty much filter out the laser.

Now onto the SACLOS.

Mind you, I have the Pantsir SM-SV, and even so these helis are a pure pest to deal with. They pop out of cover for barely a second, send a bunch of LMUR/AGM-179/PARS/Spike/BA-11s and hide back into cover.
With the SM-SV I'm always able to intercept these munitions most of the time, but even so this just turns into a war of atrition. If heli pilots know what they are doing, they barely stay above cover for a second to avoid dying to a 95Ya6M. They are basically spamming their missiles, rearming and spamming again to make both my 6Ms and TKBs run empty.

If it's this bad with the SM-SV, then I don't even want to imagine what other systems like ADATS or the FlaRakRad have to deal with.

IMO SACLOS AAs should be there to intercept their munitions as they do now, but the SAM systems should be there to actually easily destroy the enemy helis.

They gotta severely nerf LDIRCM to allow IRIS/Elde to nuke helis as they should, and make the ARH missiles like BUK or SAMP/T actually see the rotor. Right now, it's beyond unrealistic. All a good FNF heli pilot needs to do is force the SACLOS AAs to run dry (which is even easier against Western systems), stand still so the ARH SAMs won't see them and then they have a buffet of the tanks.

TLDR: Currently FNF Helicopters are highly unrealistic.
-ARH SAM systems (BUK, SAMP/T, ect) cannot see them (and helis in general) standing still even though they should be able to do so easily thanks to Micro Doppler Effect.
-IR missiles (IRIS, Elde, CS SA5) miss them all the time due to the magical LDIRCM which shouldn't even work in such modern systems as they can filter out the laser.
-SACLOS AAs are the only bet, and even with the best (Pantsir SM-SV), they pop up for barely a second (making sure you barely have time to reach them with your missiles) and spam missiles, rearm and do it again to eventually make you run out of ammo. If it's this bad with Pantsir SM-SV, then systems like ADATS or FlakRakRad never stood a chance.

SAM systems should be able to easily clean these flying pests, but as of right now it's just a war of atrition between SACLOS AAs and the helis, and whether the heli pliot makes a mistake or not.

"Just spawn SPAA"

u/Critical_Taro8842 — 15 days ago