(my previous post in comments)
So, I’m doubling down on my theory that the Stadium is just a massive red herring.
I know some of you weren't convinced, but I’ve got the actual receipts now. If you’re still falling for the Stadium hype for S4, you’re lowkey getting baited.
Check the actual facts from the backend:
First off, the Main Building (the one connecting the Skyview Towers)
has strings for trigger_elevator_path_physics.
That’s a huge tell. Most games just use a "black screen" teleport, but Full Circle is coding actual physics-based movement for the shafts. You don't put that much effort into elevator physics for a building that’s just a "background" prop.
Also, if you look at the tags, the Stadium is almost all Static_Mesh. It’s basically just a big, unmovable rock.
But the "Atrium" (the connector building) is packed with Dynamic_Actor tags and specific assets for multi-level-planters and suspended_walkways.
It’s literally designed for complex interior lines and gaps.
It also just makes zero sense from a map flow perspective.
Why would they drop the Tri Towers Garage in Season 3 and then ignore the literal Towers it's attached to?
The "Under Construction" signs at the towers even have new scaffold_break scripts in the code now, meaning they're ready to be opened up or changed.
The Stadium is just easy marketing fluff because it looks cool in a 5-second trailer.
The real content is the "Vertical District" in the city center. Full Circle is definitely trolling us with the previews haha 👀🙈🙉🙊