u/Creative-Current9424

Ability-a-Day #34: Hustle

Ability-a-Day #34: Hustle

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #33: Huge Power

Today, we have Hustle, this ability boosts the power of physical moves (or the Attack stat) by 50% (x1.5) while lowering their accuracy by 20% (x0.8). Special and status moves aren't affected by this ability. This ability is used by Togepi, Togetic, Togekiss, Corsola, Remoraid and Delibird.

Hustle somehow boosts the self-inflicted confusion damage in this generation as well. This ability seems difficult to use as Togekiss wants Serene Grace more than Hustle, Corsola likes Natural Cure Better than Hustle as well. While Delibird prefers Hustle more than the others, as it gives a strong Aerial Ace without Hustle lowering its accuracy thanks to that move ignoring accuracy (and evasion) checks.

Outside a battle, if a Pokémon with this ability is in the first slot in the party (even if fainted), there's a 50% chance that a wild Pokémon will be forced to the upper bound of their encounter level range. This may help to get some rare enounters in some places.

Overall a somethat good ability, but Serene Grace is way more better having doubled seconary effect more than 50% more power with physical moves (Togekiss having a 50 Base Attack). In the next generation, Darumaka (also its Galarian form in Gen 8), Durant, Deino & Zweilous get Hustle while Rattata, Raticate, Nidoran (both male & female), Nidorina, Nidorino and Combee got it as a hidden ability, in Gen 6 Ruffled got Hustle as a hidden ability as it was currently unavainable in Gen 5. Gen 7 was given it to Alolan Rattata and Raticate, then in Gen 8 to Flapple (as a hidden ability) and Dracozolt and finally in Gen 9, Squawkabilly and Hisuian Lilligant. Tell me your thoughts about the Hustle ability by giving it a comment.

What do you think about Hustle, have you used it successfully? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 14 hours ago

Ability-a-Day #32: Honey Gather

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #31: Heatproof

Today, we have Honey Gather, After winning a battle, any Pokémon in the player's party with this ability that is not already holding an item may collect Honey, similar to Pickup, even if it did not participate in the battle and/or cannot battle (such as being fainted). The chance for a Pokémon to pick up Honey depends on its level, starting at 5% if it is at levels 1-10, and going up by 5% every 10 levels it gets, ending at 50% chance at levels 91-100. This is the signature ability of Combee.

This ability is only meant for getting Honey without spending any money, also this is the only way to get Honey in HGSS. In Platinum the Honey has a utility on using it on Honey Trees to get some specific encounters, such as Burmy, Cherubi, Heracross and the rare and scientifically Munchlax. However in HGSS, is way more easier to get Munchlax, since you can simply breed a Snorlax holding a Full Incense.

In the Mystery Dungeon series, on the Explorer series (and the japanese-exclusive Wiiware), Honey Gather increases the chances of finding Nectar in Treasure Boxes. Really an useful item that increases IQ by 10 (and also restores 5 Belly), but that was changed in Super Mystery Dungeon where it has a chance of finding Nectar when moving to a different floor of a dungeon. Also in that game, Nectar restores 5 PP of all of its moves due to the removal of the IQ system, half as a normal Elixir would restore. Not so bad, I guess...

Later, the next generation it was given to Teddiursa as a hidden ability, then in Gen 7 to Cutiefly and Ribombee. Ribombee prefers to run Shield Dust (or Sweet Veil) more than its useless Honey Gather. Let me see your thoughts about Honey Gather by giving it a comment.

What do you think about Honey Gather, have you used it successfully on Combee? If anything I'm missing? Just let me know!

🔥 Hot ▲ 63 r/pokemonplatinum

Ability-a-Day #32: Huge Power

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #31: Heatproof

Today, we have Huge Power, this ability doubles the Attack stat of the pokemon, it is an Attack modifier and not a stat stage change. This is the signature ability of the Marill line (Azurill, Marill and Azumarill)

Azumarill likes Huge Power more than its useless Thick Fat, and thanks to the generation 4 physical and special split, it can now use its physical water STAB making it more better than it was in the previous generation. Mono Water runs will like to use Azumarill in both Platinum and HGSS.

Azumarill Waterfall can be quite strong, but Aqua Tail is a little stronger that it but it has 90% accuracy. Dig, Brick Break, Superpower and Ice Punch are its good coverage moves, Return and Double-Edge are its alright coverage options for hitting some pokemon neutrally (Azurill gets STAB from Return while its evolved forms doesn't). I say that Huge Power is very worth using on Azumarill more than Thick Fat.

It's quite a excellent ability to have, then in Gen 6, Diggersby (as a Hidden Ability) and Mega Mawile got that ability then Mega Starmie in Champions. You can tell me your thoughts by giving a comment about how you think about the ability.

What do you think about Huge Power, have you used it successfully with Azumarill? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 3 days ago
🔥 Hot ▲ 52 r/pokemonplatinum

Ability-a-Day #31: Heatproof

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #30: Guts

Today, we have Heatproof, this ability halves the power of Fire-type attacks used against the Pokemon, It also takes half of the usual burn damage, rounded down. This is the signature ability of the Bronzor line (Bronzor and Bronzong)

It looks like it seems to be an useful ability for Bronzong, but it prefers to run Levitate to be only weak to Fire types (Ignored by Mold Breaker from Rampardos and Pinsir). This ability benefits Bronzong greatly in Rain, as it will take almost no damage from Fire type moves thanks to Heatproof.

252 SpA Life Orb Magmortar Fire Blast vs. 252 HP / 248+ SpD Heatproof Bronzong: 164-194 (48.5 - 57.3%) -- 41.4% chance to 2HKO after Leftovers recovery

252 SpA 30 IVs Choice Specs Typhlosion Overheat vs. 252 HP / 248+ SpD Heatproof Bronzong: 198-234 (58.5 - 69.2%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA 30 IVs Heatran Magma Storm vs. 252 HP / 248+ SpD Heatproof Bronzong: 140-168 (41.4 - 49.7%) -- guaranteed 3HKO after Leftovers recovery and trapping damage

In Rain

252+ Atk Choice Band Blaze Infernape Flare Blitz vs. 248 HP / 252+ Def Heatproof Bronzong in Rain: 134-162 (39.7 - 48%) -- guaranteed 3HKO after Leftovers recovery

+2 252+ SpA Life Orb Blaze Infernape Fire Blast vs. 248 HP / 252+ SpD Heatproof Bronzong in Rain: 234-276 (69.4 - 81.8%) -- guaranteed 2HKO after Leftovers recovery

Overall a really good ability, but Levitate is more better on Bronzong. Later in Gen 9, Sinistcha has a good use of Heatproof more than Bronzong (Rolycoly also has this as a hidden ability too), while also being immune to Normal and Fighting moves like Rapid Spin, Close Combat, etc. Also having a Leech Seed and Powder & Spore immunity as well. Let me hear your comments about the Heatproof ability

What do you think about Heatproof, have you used it successfully with Bronzong? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 4 days ago
🔥 Hot ▲ 97 r/PokemonEmerald

Funny things about the Hidden Power disobedence move effectiveness glitch

This glitch was documented by TaviTurnip and explained by ChickasaurusGL.

In Pokemon Emerald, and seemingly not Ruby/Sapphire, FireRed/LeafGreen if the move Hidden Power is selected but a different move is used instead due to that Pokémon's disobedience, the type effectiveness will still be based on the type of Hidden Power (determined by the Pokémon's IVs).

For Example, Explosion can hit Ghost-types if the Hidden Power type was Steel (making Metagross get STAB from it) and Sacred Fire can be made super effective against Fighting, Bug and Grass-type if the Hidden Power's type was Flying (and Ho-Oh uses its Flying STAB instead and making it physical as well)

Also, you can make Thunder Wave to be immune to Flying types if the Hidden Power's type was Ground, same way with Glare on Steel types if the Hidden Power's type was Poison.

Here's some funny shemigans with this glitch

252+ Atk Metagross Explosion vs. 252 HP / 252+ Def Dusclops: 551-649 (194 - 228.5%) -- guaranteed OHKO
(Steel-type Exlosion)

252+ Atk Aggron Thunder vs. 0 HP / 0 Def Salamence: 464-546 (140.1 - 164.9%) -- guaranteed OHKO
(Rock-type Thunder)

+1 252 Atk Spell Tag Primeape Overheat vs. 252 HP / 176+ Def Solrock: 372-438 (108.1 - 127.3%) -- guaranteed OHKO
(Ghost-type Overheat)

+1 252+ Atk Gyarados Double-Edge vs. 252 HP / 252+ Def Tangela: 413-486 (123.6 - 145.5%) -- guaranteed OHKO
(Flying-type Double-Edge)

252+ Atk 30 IVs Choice Band Guts Machamp Fire Blast vs. 252 HP / 176+ Def Slowbro: 460-542 (116.7 - 137.5%) -- guaranteed OHKO
(Bug-type Fire Blast)

Do you think this glitch is so funny and silly that makes every pokemon get potentially STAB from any attacking move, even the powerful moves like Explosion, Self-Destruct and Hyper Beam? Like having a Fire-Type Explosion Camerupt, Psychic-type Self-Destruct Mewtwo or even Flying-type Hyper Beam Gyarados? Tell me your thoughts about it by giving a comment.

u/Creative-Current9424 — 4 days ago

Ability-a-Day #30: Guts

Hello and welcome to Ability-a-Day! The series started by u/ianlazrbeem22 & u/zG-FuRy plus continued by myself.

Previous day: Ability-a-Day #29: Gluttony

Today, we have Guts, if it has a has a status condition (non-volatile status, such as Burn, Paralysis, Poison or Sleep if using Sleep Talk), it boosts its Attack stat by 50% (x1.5). A pokemon with Guts also negates the burn from halving its Attack. The Attack boost from Guts does not activate if a Pokémon is frozen and uses a move that thaws it out, such as Flame Wheel or Flare Blitz. This ability is used by Rattata, Raticate, Machop, Machoke, Machamp, Heracross, Ursaring, Tyrogue, Larvitar, Taillow, Swellow, Makuhita and Hariyama

This is a great ability for punishing burns and other statuses, in order for a Sleeping pokemon to take advantage of Guts is using Sleep Talk. Facade is very strong with Guts, specially Ursaring, Raticate and Swellow as they have Normal STAB, For Machamp, Heracross and Hariyama they don't get much benefit from it as they don't have Facade STAB unlike the Normal type pokemon I mentioned, but it still hits hard thanks to their high base attack. Machamp sometimes wants No Guard to always hit with Dynamic Punch or Stone Edge and just make Fog look like a joke to it. Hariyama sometimes wants to have Thick Fat to get better matchups against Fire and Ice type pokemon and Ursaring sometimes wants to run Quick Feet to double its speed and outspeed pokemon that it otherwise couldn't.

This ability pairs very well with Toxic Orb or Flame Orb, as it can activate Guts right away. Unfortunately, Toxic Orb and Flame Orb are postgame items, but in HGSS you can get them without spending any BP, You can get many Toxic Orbs from Chuck's Breloom and Flame Orbs from Falkner's Swellow in their rematches in Fighting Dojo by stealing them with Covet, Thief, Trick or Switcheroo. For Super Nerd Sam's Muk in Route 8, you have to use Embargo to prevent it from using Fling, then Gastro Acid or Skill Swap to get rid of Sticky Hold then Covet, Thief, Trick or Switcheroo. To do this easily have a Haunter with Embargo, Skill Swap and Trick/Thief to make this work.

Overall a very good situational ability for countering status, I would recommend giving a comment to share your thoughts about Guts.

What do you think about Guts, have you used it successfully? If anything I'm missing? Just let me know!

u/Creative-Current9424 — 5 days ago