u/CosmosisJones42

Honestly i've been thinking about this a lot lately, is it just me or are we barely scratching the surface of what a roguelite game structure can actually do?

Every time a new one comes out it feels like a variation of the same couple tropes. im trying to give developers other ideas than "Balatro or slay the spire meet X" because even though those games are are amazing and I've put in way too many hours in them, there are so many other genres that feel a bit stagnant right now.

Basically my question is: which genre do you think would benefit the most from a roguelite structure? games like Mewgenics have shown us that the structure can be used in very interesting and new ways beyond just the standard combat loop. it makes me think a lot of other genres could be totally revitalized by procedural maps and permadeath.

Like imagine a proper stealth game where you cant just memorize guard paths because the building layout and security changes every time u go in. or even survival horror where the scares arent scripted so you actually feel that dread of not knowing whats behind the next door. i feel like that high-stakes randomized loop could totally revitalize genres that usually get predictable after one playthrough.

What genre do you guys think is just dying for a "run-based" version to shake things up? are there any games you think would be way more fun if they had procedural maps and meta-progression?

Curious to hear what you guys would actually wanna spend 100 hours grinding?

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u/CosmosisJones42 — 16 days ago