u/ContributionHuge6971

The obelisk of the Cursed Crystal Queen in IGNOBLE

Welcome to the lair of the Cursed Crystal Queen.

Her armies have dug a hole, trying to find our father, but instead they found us.

Her army has to be defeated and her marrow has to be extracted.

She sends crystals from above that explode after a few seconds. All enemies near the crystals get buffs, while the player gets nerfs if they're too close.

IGNOBLE: https://store.steampowered.com/app/4216180/IGNOBLE/

u/ContributionHuge6971 — 3 days ago
▲ 63 r/platformer+2 crossposts

From dusk to dawn, from summer to winter, our little desert scene in IGNOBLE got a new look!

This is the world of IGNOBLE.

As the project moves forward, the need for multiple scenes becomes more and more apparent.

We decided to expand and move forward with our little temple in the desert.

Really in love with the orange tones mixing with the blue.

The demo is live on steam: https://store.steampowered.com/app/4216180/IGNOBLE/

Try it and tell us if the combat is rewarding enough?

It would mean a lot to us if you gave it a wishlist.

u/ContributionHuge6971 — 6 days ago

IGNOBLE is a brutal platformer beat’em-up where your enemies exist only to be torn apart and harvested.

Rip through waves of monsters, harvest their blood and bones, grow stronger with every run to defeat menacing tyrants who want to steal your fathers knowledge.

The demo is live on steam: https://store.steampowered.com/app/4216180/IGNOBLE/

Try it and tell us if the combat is brutal and rewarding enough?

It would mean a lot to us if you gave it a wishlist.

u/ContributionHuge6971 — 7 days ago
▲ 34 r/gamedevscreens+1 crossposts

IGNOBLE is a brutal incremental beat 'em up platformer, a product of two people, a programmer and an artist.

Destroy enemies and harvest blood, bones, and marrow to grow stronger, unlock forbidden skills, and wipe out the Ignoble tyrants who dare threaten your master.

The demo is live on Steam so you can jump in and play it right now!

If you like it, feel free to wishlist: https://store.steampowered.com/app/4216180/IGNOBLE/

Thanks for checking it out!

u/ContributionHuge6971 — 8 days ago

We've been listening closely to your feedback over the past two months and have made some major upgrades to IGNOBLE gameplay and visuals.

Key Changes:

  • Combat upgrades: Auto-attacks for regular punches are still there, but we've added manual queued powerful attacks you unlock as you progress. A clean sidebar shows timer-based abilities, their cooldowns, and when they're ready.
  • Movement overhaul: Dashing + double jumps are now in, combined with dynamic platform layouts that change based on your progress.
  • Bosses & Progression system: Defeating a boss still gives you the new currency for your ultimate attack, but you no longer fight them only once. Instead, the timeline expands with new events and a fresh boss. You auto-prestige, but stronger enemies and new bosses only appear if you can survive and endure longer runs. This creates way more depth and gives players real control over which skills and upgrades they want to prioritize.

We think this drastically improves the core loop while staying true to incremental/idle roots. Hope to see you in IGNOBLE during Steam Next Fest!

If you already tried the current demo, we hope you come back and try the new one. If you haven't already wishlisted IGNOBLE, it would mean the world to us and would help the game a ton!

Steam page: https://store.steampowered.com/app/4216180/IGNOBLE/

u/ContributionHuge6971 — 11 days ago

You can scroll through the gifs. We have 3 options for the player to choose:

  • Disabled - camera always zoomed out
  • Dynamic - Zooms in and out based on the enemies in proximity
  • Constant - Constantly zoomed in and focused on the player, zooms out during boss fights for mechanical reasons

We're not sure we have a favorite right now in IGNOBLE, and we want to have a default setting for the players, for their first time experience.

u/ContributionHuge6971 — 15 days ago