Advice between choosing between RIT and Drexel's Game Design program
How do you feel about Drexel's GDP program for someone interested in indie/narrative-focused development rather than AAA pipeline work? I'm currently deciding between Drexel and RIT for game design and I feel mixed about both of them.
I liked Drexel's enviornment/location much more and could see myself being there socially and creatively. I'm especially interested in narrative/philosophy driven games, indie-team development, personal projects, experimenting with Roblox + other engines/tools during college.
My biggest concern is whether the program feels too generalized compared to more technical programs like RIT's GDD program and too weak. I'm also a little worried about the emphasis on larger collaborative projects since I usually prefer smaller focused teams or solo work.
So wondering from anyone who's taken the major: how much creative freedom do you actually get? How strong are the technical skills you leave with for GDP? Do you feel supported if you want to pursue personal projects outside of class? What are the biggest strengths/weaknesses of the program?
(Condensed vers. of OG post bc doesn't fit guidelines)