u/Conscious_Devil

▲ 189 r/acecombat

I’ve been thinking about how Ace Combat missions could introduce a bit more realism without sacrificing the signature arcade feel that defines the series.

Instead of having a fixed mission timer, what if the game used a fuel system for your aircraft?

So basically:

▪︎ Your mission duration is limited by fuel rather than a countdown

▪︎ Afterburner usage, high-G maneuvers, and speed would increase fuel consumption

▪︎ You’d have to manage throttle and flight profile more strategically

▪︎ Maybe even include mid-air refueling or return-to-base options depending on the mission

I feel like this could add a layer of realism and decision-making without necessarily turning the game into a full sim.

But I’m also wondering about the downsides:

• Would it make missions too restrictive or stressful?

• Could it take away from the arcade-style fun that Ace Combat is known for?

• How would it affect mission design, especially large-scale operations?

Curious to hear all of your thoughts.

Threw in the Ace Combat Zero: The Belkan War poster since it's kinda special-my first Ace Combat experience

u/Conscious_Devil — 12 days ago