u/ConeheadZombiez

So I used to be obsessed with flesh and bone campaigns so I decided why not, why shouldn't I let my group experience them?

This game happened about five games into the campaign. Don't worry, the script was already incredibly fucked up. Most of the games were 15 players, so most games feature RADICAL changes to the script.

The Fool didn't have any other survive execution roles, so they confirmed themselves on day 1, and when they died, they were resurrected by the professor, which was so insane that I figured that alone would screw evil, but of course, the fortune teller got a yes on the demon--twice, and the ravenkeeper died night two and selected the Mastermind.

Not exactly what you'd call a fantastic start--however, there was one saving grace in the strangest of places--the Xaan.

Since it was a 15 player game + a traveller, a Xaan was all but guaranteed. Unbeknownst to the players, however, it was a Xaan 0 (this means that there are no outsiders in the game and the xaan doesn't poison ever). In order to balance for this, I made the traveller evil and put two outsiders as bluffs.

Since the Mastermind was claiming Saint, and the Demon was claiming Ogre, and the Fool was executed day 1 proving it wasn't a Xaan one, the Mastermind and Demon were practically confirmed the entire game. The good team never ended up unravelling it, which undid them in the end.

I really thought the Xaan 0 would cripple evil, which is almost what happened, but evil bounced back far better than I ever would've expected. So yeah. Do that godfather -1. Do that Xaan 0. They won't expect it, and it'll be a game they won't forget.

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u/ConeheadZombiez — 10 days ago