u/ConcertAdorable9198

What would you be willing to pay for in the future of Farever

As the title suggests, so far we have invest 18$ or so into the game, and personally I feel like I have well gotten my money's worth from the current content.
but for the longevity of the game, I am curious what would convince you to invest more money into the game? What content would you feel ok paying for and what content do you feel needs to avoid being put behind a paywall?

  1. Player Housing/Guild Hall Customization - this is something that really gets me, I invest way to much into making my hang out place look neat.

  2. Weapon Skins - Now with the current weapon system we have to deal with the fact that certain weapon kits will always be locked to looking a certain way... Now if they had a weapon skin for the Mage Swords that changed the theming to be Icy or something instead of Queen Bee themed BUT kept all the mechanics and kit exactly the same I would definitely be down to by different weapon cosmetics.

  3. Expansions - Obviously if they add another zone that is equal to about 2 or 3x the size that is currently in the game then Id definately invest another 10$

  4. New Races - If I could pay to play a Nightling (whatever a human equivalent looks like) Id be so down to pay for Races, as long as they don't have any difference in gameplay. They could have different dialog options though, that'd be neat!

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u/ConcertAdorable9198 — 4 days ago

Mount Passives, Active Items, and Dungeon Mechanics

Instead of flooding with multiple posts here are a few ideas for features WAY down the line.

Mount Passives: I'm imagining a system where different mounts have different passive effects, such as the Beetle Mount prevents aggro from Bee and Bug type Mobs, The Deer may jump further, or there could be mounts that skim the surface of the water or a mount that leaves behind a trail of fire, or a mount that can climb up certain types of walls (like Ivy Covered walls). >!I know many people like mounts for the visuals so I think once you've unlocked a mount passive you can slot it onto any other mount (perhaps give some limitations, like Deer cant be underwater mounts and the sort). This game has so much amazing gameplay customization and this would allow us to be customizing our traversal across the world. !<

>!-Mount Abilities- another idea for making mounts more robust is potentially giving them a sprint on RMB, replacing the block. !<

Active Items: I would love to see more active items that can interact with objects in the world. we have the 4 items slots on the bottom, and I'd love quests that require you to use items that get put into these slots. Like placing fertilizer bags, or tossing snowballs, connecting diodes etc...

>!-Active Item Inventory Slots- I think it would be a nice QoL to have the 4 active slots show up at the top of our inventory as a separate area, just so its clearer that the tele stone is not just another thing in my inventory and I can quickly and clearly understand that items can be drug into the action bar. !<

Finally

Dungeon Mechanics: Giving temporary items that interact directly with the dungeon mechanics (Similar to the honey canons) would be really cool, they could go as far as be temporary mounts in dungeons to traverse over lava or dangerous water. they could be items that allow you to shoot objects while gliding and add some interesting gliding mechanics with updrafts and boost rings you have to navigate.

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u/ConcertAdorable9198 — 4 days ago