u/Cold_Meet_76

▲ 1 r/chrome

Viewing Twitch streams on Chrome lags my mouse, why?

Title says it all. I have tried uninstalling chrome and reinstalling, immediately gives same issue. I asked AI and it said to disable graphics acceleration and hardware acceleration, still doesn't work. It works fine in Firefox, so I've been using Firefox to watch Twitch while playing games, but Chrome is my preference. Other notes:

My pc isn't lagging, just the mouse.

It isn't a mouse issue for sure

Only extensions I have on chrome are
"Hide Google AI Overviews"
"AdGuard AdBlocker"
and Honey. Also, these problems have started much after installing the extensions, and disabling them doesn't help.

Lastly, refreshing the page fixes the problem for about 30 seconds, then the mouse goes back to lagging.

By lagging, I mean it is sort of glitching, following my movement but skipping parts. If I'm playing a game where mouse controls the camera, the camera will also glitch, so it's not that it's "stopping" mouse movement, but simply not putting in the input until slightly later, all at once.

I have a very good pc, so it shouldn't be a problem there either. Any help would be appreciated!

reddit.com
u/Cold_Meet_76 — 3 days ago
▲ 1 r/unity

I feel like this is a "whatever you want to do" question, but which is better structure of the two:

A.

void Update() {

HandleJump();

}

void HandleJump() {

if (Input.GetButton("Jump")

jumpFunction;

}

OR B.

void Update() {

if (input.GetButton("Jump")

HandleJump();

}

void HandleJump();

jumpFunction;

Additionally, is there any sort of preferable line of whether to put something in its function with the operation as to in the update loop right BEFORE its function?

reddit.com
u/Cold_Meet_76 — 9 days ago