u/Cobelat

Present Frieren Party (Frieren) vs 3 Great Beasts (Re:Zero)

Frieren, Stark and Fern are tasked with defeating the 3 Great Beasts of Re:Zero, The White Whale, The Great Rabbit and The Black Serpent on their own. The battles take place in a wide open plain.

The Beasts win when every one of Frieren's Party members are dead. Frieren's Party wins if the Beasts are all dead.

Here are the conditions and the rounds.

C1: Frieren's Party studied the beasts in full and know everything about them.
C2: Frieren's Party doesn't know anything about the beasts and will have to figure out their weaknesses during the fight.

R1: The Party will take on one beast at a time and be fully healed when they kill it.
R2: The Party will take on one beast at a time, but will retain any injuries or mana drain when the next beast appears.
R3: The Party takes on all 3 Beasts at the same time.

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u/Cobelat — 21 hours ago

RESPECT!!!! BENILDE IS A SCHOOL OF ART AND ALL MUST BEAR WITNESS TO THE MIGHT OF THE BEAR 🗣️ 🔥 🔥 🔥

(Also I want a shirt like that 😔)

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u/Cobelat — 8 days ago

130 HP
150 Stamina

Rapturous Onslaught
The Second and Subsequent Top Heavies CANNOT be Parried. Any attempts to Parry will just result in a normal block. Blocking Rapturous Onslaught will deal 10 Stamina Damage with every blow landed.

The Infinite Combo will end when swinging to the Side.

Light Finishers can immediately get into a Rapturous Onslaught Top Heavy, already beginning a chain.

Salted Wounds
Second and Subsequent Heavies, Light Finishers, Dash Forward Heavies AND Dodges will have Hyper Armor.

Mad Flailing
All Lights are Enhanced, allowing them to continue even on Block. The Flagellant’s Chip Damage is also increased to 42%. Rapturous Onslaught, however, will have 65% Chip Damage. Heavy Chip Damage can now kill champions, but it cannot Execute.

Blessed Scarring
Side Heavy Finishers and Zone Attacks will Pin the Enemy and Bleed them upon tearing the weapon off. Zones can initiate Executions and are Undodgeable. Light Finishers and Dash Forward Heavies meanwhile just Bleed Enemies.

Special Guardbreak
Cannot Guardbreak normally. Can immediately Guardbreak in the middle of a Forward Dash, after Soft-Feinting a Side-Heavy or after a Parry. Throws deal 6 Damage.

Obstinate
When running out of Stamina, the Flagellant can still do all of his actions and can Sprint at Normal Speed. However, every Light Attack he does makes him take 3 Damage, every Heavy makes him take 6, every Guardbreak Throw makes him take 4. If he is Parried or his attack Dodged, then he takes an additional 3 Damage. Doing these Actions pauses his Stamina regeneration, however.

He can die from doing an action or any attack when at critical health.

Crazed Cleric
The Flagellant gets a special All-Guard that guarantees any enemy attack that comes his way, taking an additional 3 Damage from Lights and an additional 6 from Heavies. However, upon getting struck, he will Pin the Enemy, dealing 20 Damage in a risky trade.

If he Lights during the Pin, he will deal 25 Stamina Damage and Daze the Enemy. This Knocks down if they run out of Stamina.
If he Heavies during the Pin, he will deal an additional 4 Damage, Bleed the Enemy and Knock him down. However, this resets both of their Stamina.
If nothing is done during the Pin, it will simply last longer, allowing for better ganks.

This can be interrupted with Guardbreaks or Bashes, but Unblockable attacks will still activate it.

False Witness
Cannot Hard-Feint. Instead, the Flagellant can Soft-Feint his Heavies into other Heavies, more Lights or into his All-Guard. Soft-Feinting into another Heavy or a Zone will grant the Flagellant Hyper-Armor.

Reflex Guard
The Flagellant cannot block attacks when holding a block area for too long, however, he can still parry in sides that he’s holding. Attacking would reset his Reflex Guard timer.

COMBOS

Sodom’s Rubble
Light > Side Heavy

Gomorrah’s Ashes
Light > Light > Side Heavy

Mea Culpa
Light > Light > Light (Bleed)

Mea Maxima Culpa
Light > Light > Light (Bleed) > Side Heavy

REPENT!!!
Light > Light> Light (Bleed) > Infinite Top Heavy

REPENT!!! (Alternate)
Heavy > Infinite Top Heavy

Eden’s Return
Infinite Top Heavy > Side Heavy/Zone

Eden’s Return (Alternate)
Infinite Top Heavy > Light

Kingdom Come
Dash Forward Heavy > Heavy

FEATS

[1] Holy Purpose
Landing Attacks, Blocked or Not, will heal 2 HP each. Does not apply if Parried or Deflected.

[1] Rush
Gain increased Movement Speed

[1] Come At Me
Take extra Damage, but gain Renown on Kills

[2] The Red Sea
When locked on to a Bleeding Enemy, or while Bleeding, regenerate Stamina 25% Faster.

[2] Thrilling Comeback
When activating Revenge, heal some Health.

[2] Short-Tempered
When damaged, gain extra Damage for a short while.

[3] Scarlet Redemption
Bleed Self for 75% HP. For a while, gain extra Damage, Damage Resistance and Movement Speed.

[3] Punch Through
Deal extra Block Damage.

[3] Tough As Nails
Gain extra HP.

[4] Deliver Us
Upon taking Lethal Damage, even if it is a Heavy Attack, the Flagellant will auto-revive with FULL HP. However, all his HP will be Bleeding and his Stamina will stay at 0. It cannot be cured. Upon killing an Enemy in this state, reduce Respawn Time by -2 Seconds.

[4] Regenerate
Regenerate your HP when out of Combat.

[4] Berserker
Significantly raise your Damage, Speed and Defense.

u/Cobelat — 12 days ago