r/forhonor

Image 1 — Arcade 👎 -> Make it Roguelike 👍
Image 2 — Arcade 👎 -> Make it Roguelike 👍
Image 3 — Arcade 👎 -> Make it Roguelike 👍
Image 4 — Arcade 👎 -> Make it Roguelike 👍
Image 5 — Arcade 👎 -> Make it Roguelike 👍
Image 6 — Arcade 👎 -> Make it Roguelike 👍
Image 7 — Arcade 👎 -> Make it Roguelike 👍
Image 8 — Arcade 👎 -> Make it Roguelike 👍
Image 9 — Arcade 👎 -> Make it Roguelike 👍
Image 10 — Arcade 👎 -> Make it Roguelike 👍
Image 11 — Arcade 👎 -> Make it Roguelike 👍
Image 12 — Arcade 👎 -> Make it Roguelike 👍
Image 13 — Arcade 👎 -> Make it Roguelike 👍
🔥 Hot ▲ 143 r/forhonor

Arcade 👎 -> Make it Roguelike 👍

I’ve seen lots of talk about PVE - and I think there is only one (semi) feasible solution here. I think it could be fixed almost entirely through a UI overhaul. I will be adding some design tweak ideas that I think would just enhance the flavor.

The Idea: Rework arcade mode to add a rogue-like - or completely replace arcade itself. 

WHY: Arcade is unrewarding - repetitive- and hasn’t been updated for some time. Ubisoft can Sunset Arcade or keep it F2P - This could be purchasable for 25$

WHAT: Does this accomplish - Creates a PVE loop for players - removes FOMO of event loot by adding all earnable content in the loot pool - Randomized fun with different gameplay. 

HOW: Do we accomplish it - Create a New U.I that allows players to choose their own path. Randomize playthroughs with the use of in-premade game assets to diversify gameplay - add RNG buffs for builds

Think Slay The Spire - most of that rogue-like is just pictures. PNGs and a randomly generated map. No animations - no armor designs - a few menu changes for sure. The hardest part I’m sure is the random generation which arcade virtually already does.

So basically take the same generated arcade missions that we have - but we give players alternate pathways and choices. Those choices give the player the chance for risk and reward. For increased challenge you make the health pool the same between missions. Thus higher risk. So you don’t heal every round - not fully anyway. 

If you die you get some rewards but the main rewards are for when you complete the journey. Should be between 6-7 “missions”

Missions types would be one of three choices. 

Mini-game - optional would need some more development - (if too much exclude this)

Battle - no dev work - mostly the same arcade mode we know. 

Rest - just menu and artwork really.

And at the end there is a “Boss fight”. - most can be repurposed. 

A newish buff system. 

-All armor/gear perks are the same from MP.

-Feats are earned through renown

- Additional buffs and debuffs are available in this mode. 

- This will allow slight “class” building for the final boss.

- Make the gameplay vastly different from Multiplayer.

Perk Types

  • FIRE LIGHTS - FIRE HEAVY - FIRE BASH
  • SHIELDED LIGHTS - SHIELD HEAVIES - 
  • Bleed Heavy - Bleed Lights
  • Corruption Heavy - Corruption Lights 
  • DAMAGE+ heavy - Damage+ Lights
  • Speed boost
  • Hyper Armor
  • Knock down Heavies
  • Revenge gain armor increase
  • Revenge Parry - (Every parry gain 10 revenge) - even solo opponents
  • PARRY knockdown - 
  • ZONE attack heal - Light Heal - 
  • Bulwark shield Up
  • Bulwark revenge gain 
  • ALL FEATS UNLOCK
  • Feat Cooldown at start of match
  • RANGE DAMAGE 200%
  • Unlimited stamina
  • Start match with revenge full
  • Start match with Guardian status
  • Self Revive upon death
  • Start match With THORS hammer (30 seconds). - from Jorumangander Event
  • Really and buffs already in arcade mode

Ect. Ect. - The point being stacking these together in sequence can make some pretty good builds. They would be random so your run may be good or not so good depending on what you get. 

Debuffs - Most of these are in arcade. Start on fire - Run out of stamina. Bleed - these could be for failed mini game or unlucky draws. 

Mini games; could vary between a variety of things. These are mostly things already in game. 

Lore trivia - multiple choice questions about For Honor lore -

Balissta shooting - Shooting barrels in air - or Waves of units. Both cool. 

Ice brawlers - Survive on the Ice while being hunted by wolves

Avoid the Elephant - Attempt to survive the Elephant for 2 minutes 

Harvest Draconite - Also from an event. 

Battles - are basically what arcade is now. I would throw in more Survival - big-scale battles. Make minions actually do something. Maybe a wave defend mode.

I definitely think walking to the end of the map and killing guy A - then killing guy X can be more exciting. The arrow storms randomly are great for this. Overall, this is a fighting game, and arcade does do this portion well enough. 

Rests - your typical RPG bonfire. Rest to heal - if you don’t need to heal, you can upgrade yourself with improved feats or add to your perks for the rest of that quest. Could literally just be a menu; it doesn’t need fancy animations. 

The rest having a choice between upgrading and healing yourself all depends on how well you are doing - and how confident you are you can continue. 

Boss. Now the game isn’t famous for these. The obvious answer is Breach Commander/Guardian. 

However, this game has had a few “BOSSES” in the events mode.  Jorogumo - the spider lady - and the  giant skull monster from Theatre of Bones. 

Those few mixed with the story bosses and skinned heroes could make quite a few beefy endgame bosses. Give them a big health pool, hyper armor, and some minions. DONE ! 

Examples: Gudmundr, Tozen, Ramiel, Apollyon, Cesare Borgia, any other hero skin. 

Also, just spitballing here. You could make a map with like 20 ballistas - have a dragon fly around dropping fire - like the last event we had with Ramiel. You and bros try to shoot down a flying dragon. Seems difficult but actually doable in the game. 

Loot: probably the most important part. There is so much loot that people can miss because of the events.  This arcade mode should be the only way to access that loot pool if the event is not active. In other words, arcade would allow you to get rare event-based items you might’ve missed. Which would definitely help the FOMO. And of course, it would be pretty rare so that you’d want to keep playing and get it. Steele and xp as well feel like that is self-explanatory. 

Lastly, the developers put so much time and love into these events. I don’t see why some of those event missions can’t make it into the arcade.

Ice brawlers, test your metal, that one mission where you defend the emperor. So much great work that just vanishes for months or years!

This just makes too much sense to me. There is enough content in the game right now to make this a reality. Please give me any and all feedback - somehow I’m going to try and pitch this to For Honor devs at Ubisoft.

u/Probzenator — 2 hours ago
🔥 Hot ▲ 115 r/forhonor

Next samurai hero skin

So for honor community what are our thoughts on the next hero skin being another collab but this time with the ghost series, I was thinking a atsu skin for aramusha or are we wanting a ubi created skin

u/Junebug341097 — 7 hours ago
🔥 Hot ▲ 141 r/forhonor

Do you think that dbd is coming back

This banner was found in the files for dead by daylight recently. Season three for this year has 2 knight skins one of them could be Tarhos as a skin for warden.

u/Ancient_Ad_6573 — 6 hours ago
🔥 Hot ▲ 166 r/forhonor

So now this only deals 6 damage when you push them to a wall..

I'm sure he healed more with that block than the damage I dealt lol

u/Daeneka — 8 hours ago
🔥 Hot ▲ 90 r/forhonor

Ubisoft, it is time...

I love that Ubisoft added Unsung Knight as a skin, to me it is a very lovely skin and shows that simple old medieval knight armor can be beautiful and on same level as armor later on because of how "vintage-ish" it feels, but PLEASE UBISOFT, ADD MORE!

I would really love to see Unsung Viking skin on Varangian Guard with custom male model+voice and round shield (I was already imagining it and it would work with her moveset and executions). As for Unsung Samurai it would be obvious to give to Kensei because of his Odachi and the way how he feels: like a master of the long-sword and swift yet smooth movements.

If Ubisoft adds either the Unsung Viking or Unsung Samurai, they can take all my money lol, because I am a lot into this old era stuff and also to have some sort of nostalgia to the times when For Honor started too, if not with some throwback event to limit heroes and movesets of the first release of the game, then at least by appearance of the key heroes from trailers.

That's kinda all for my yapping and for this discussion haha, just wanted to share it with y'all :D

u/Accurate-Arm-4663 — 13 hours ago
🔥 Hot ▲ 149 r/forhonor

5 Player Dominion!

A game I had been Back-Filled into seemed to have a Bot that'd much rather stayed in the game. (I apologize for the more awful quality than usual.)

u/SummSunShades — 16 hours ago

Yea vg is gross.

I’m level 17 or 18 or something so not even a rep, from playing her off and on randomly since she released. She seems like such an insane char lol . Never picked her up and I’m rep 420

u/Timely-Hovercraft-76 — 17 hours ago
🔥 Hot ▲ 100 r/forhonor

A leak in another game most likely leaked another dedicated crossover event in the future.

Tarhos Warmonger skin?

DO NOT OPENLY DISCUSS THIS STUFF WITHOUT ADDING THE SPOILER TAG! Some people would prefer having this as a surprise.

A banner was leaked for dbd depicting Tarhos 'The Knight' clashing with a lawbringer in some sort of knight ruin.

This likely means that the halloween event and skins are likely a dbd throwback, at the very least there will be a small throwback with just the cosmetics and no skins, I expect this to be in sometime S3TU2.

reddit.com
u/TheItalianSnake — 1 day ago
🔥 Hot ▲ 79 r/forhonor

Where is this symbol from? And how is it obtained?

Saw a WM have this and i found it pretty cool, however I don't know where it's from.

u/Adirom — 23 hours ago
🔥 Hot ▲ 489 r/forhonor

If anyone cares, I hit 4 light parries in a row today practice light parries

After playing this game for the better half of 4 years, one thing that always been a big roadblock for me improving was light parries. It’s what made me quit playing for 2 years back in year 8. It’s really nice to see my improvement and it makes me want to keep playing, despite the balancing issues.

EDIT:

To those that are mentioning the fact that I should be reacting to the animation and not the indicator, you are completely right. My next big milestone is learning the animations for all the roster and be able to parry without the Indicator. BUT this is way better than not being able to light parry AT ALL. so for now, I will consider this an improvement.

Also for those worried I will get parry baited, you are also correct, but I know that not every move I get hit with will be a light, I’m not going to parry every time I see red. If I ASSUME the next move someone throws at me will be a light, this practice will help properly react and punish if my read is correct.

u/feed_me_dimes — 1 day ago