












Arcade 👎 -> Make it Roguelike 👍
I’ve seen lots of talk about PVE - and I think there is only one (semi) feasible solution here. I think it could be fixed almost entirely through a UI overhaul. I will be adding some design tweak ideas that I think would just enhance the flavor.
The Idea: Rework arcade mode to add a rogue-like - or completely replace arcade itself.
WHY: Arcade is unrewarding - repetitive- and hasn’t been updated for some time. Ubisoft can Sunset Arcade or keep it F2P - This could be purchasable for 25$
WHAT: Does this accomplish - Creates a PVE loop for players - removes FOMO of event loot by adding all earnable content in the loot pool - Randomized fun with different gameplay.
HOW: Do we accomplish it - Create a New U.I that allows players to choose their own path. Randomize playthroughs with the use of in-premade game assets to diversify gameplay - add RNG buffs for builds
Think Slay The Spire - most of that rogue-like is just pictures. PNGs and a randomly generated map. No animations - no armor designs - a few menu changes for sure. The hardest part I’m sure is the random generation which arcade virtually already does.
So basically take the same generated arcade missions that we have - but we give players alternate pathways and choices. Those choices give the player the chance for risk and reward. For increased challenge you make the health pool the same between missions. Thus higher risk. So you don’t heal every round - not fully anyway.
If you die you get some rewards but the main rewards are for when you complete the journey. Should be between 6-7 “missions”
Missions types would be one of three choices.
Mini-game - optional would need some more development - (if too much exclude this)
Battle - no dev work - mostly the same arcade mode we know.
Rest - just menu and artwork really.
And at the end there is a “Boss fight”. - most can be repurposed.
A newish buff system.
-All armor/gear perks are the same from MP.
-Feats are earned through renown
- Additional buffs and debuffs are available in this mode.
- This will allow slight “class” building for the final boss.
- Make the gameplay vastly different from Multiplayer.
Perk Types
- FIRE LIGHTS - FIRE HEAVY - FIRE BASH
- SHIELDED LIGHTS - SHIELD HEAVIES -
- Bleed Heavy - Bleed Lights
- Corruption Heavy - Corruption Lights
- DAMAGE+ heavy - Damage+ Lights
- Speed boost
- Hyper Armor
- Knock down Heavies
- Revenge gain armor increase
- Revenge Parry - (Every parry gain 10 revenge) - even solo opponents
- PARRY knockdown -
- ZONE attack heal - Light Heal -
- Bulwark shield Up
- Bulwark revenge gain
- ALL FEATS UNLOCK
- Feat Cooldown at start of match
- RANGE DAMAGE 200%
- Unlimited stamina
- Start match with revenge full
- Start match with Guardian status
- Self Revive upon death
- Start match With THORS hammer (30 seconds). - from Jorumangander Event
- Really and buffs already in arcade mode
Ect. Ect. - The point being stacking these together in sequence can make some pretty good builds. They would be random so your run may be good or not so good depending on what you get.
Debuffs - Most of these are in arcade. Start on fire - Run out of stamina. Bleed - these could be for failed mini game or unlucky draws.
Mini games; could vary between a variety of things. These are mostly things already in game.
Lore trivia - multiple choice questions about For Honor lore -
Balissta shooting - Shooting barrels in air - or Waves of units. Both cool.
Ice brawlers - Survive on the Ice while being hunted by wolves
Avoid the Elephant - Attempt to survive the Elephant for 2 minutes
Harvest Draconite - Also from an event.
Battles - are basically what arcade is now. I would throw in more Survival - big-scale battles. Make minions actually do something. Maybe a wave defend mode.
I definitely think walking to the end of the map and killing guy A - then killing guy X can be more exciting. The arrow storms randomly are great for this. Overall, this is a fighting game, and arcade does do this portion well enough.
Rests - your typical RPG bonfire. Rest to heal - if you don’t need to heal, you can upgrade yourself with improved feats or add to your perks for the rest of that quest. Could literally just be a menu; it doesn’t need fancy animations.
The rest having a choice between upgrading and healing yourself all depends on how well you are doing - and how confident you are you can continue.
Boss. Now the game isn’t famous for these. The obvious answer is Breach Commander/Guardian.
However, this game has had a few “BOSSES” in the events mode. Jorogumo - the spider lady - and the giant skull monster from Theatre of Bones.
Those few mixed with the story bosses and skinned heroes could make quite a few beefy endgame bosses. Give them a big health pool, hyper armor, and some minions. DONE !
Examples: Gudmundr, Tozen, Ramiel, Apollyon, Cesare Borgia, any other hero skin.
Also, just spitballing here. You could make a map with like 20 ballistas - have a dragon fly around dropping fire - like the last event we had with Ramiel. You and bros try to shoot down a flying dragon. Seems difficult but actually doable in the game.
Loot: probably the most important part. There is so much loot that people can miss because of the events. This arcade mode should be the only way to access that loot pool if the event is not active. In other words, arcade would allow you to get rare event-based items you might’ve missed. Which would definitely help the FOMO. And of course, it would be pretty rare so that you’d want to keep playing and get it. Steele and xp as well feel like that is self-explanatory.
Lastly, the developers put so much time and love into these events. I don’t see why some of those event missions can’t make it into the arcade.
Ice brawlers, test your metal, that one mission where you defend the emperor. So much great work that just vanishes for months or years!
This just makes too much sense to me. There is enough content in the game right now to make this a reality. Please give me any and all feedback - somehow I’m going to try and pitch this to For Honor devs at Ubisoft.