u/ClockworkWitch

▲ 2 r/vrdev

Hoping someone can help - I'm fairly sure this is related to the FBX bone roll or something else in Blender but I have spent a long time on this and no luck figuring it out.

I'm working on a social VR app where you can change avatar and the head and hands will be tracked using VRIK. It's all working, but some avatars don't align correctly when the solvers are set in VRIK.

This only happens with some models but I'm unsure how to deal with it. I know VRChat can handle it fine, so I'm wondering what they do that I'm missing - I assume there's some alignment check that happens, which is then offset in VRIK somehow.

Is anyone able to advise on things I should check?

If anyone has experience in this area, I'd happy discuss an hourly rate if we could pair up on this and figure it out together as it's the only remaining issue I have on the platform and I'm keen to get it sorted.

https://preview.redd.it/qfljjl8uxhzg1.png?width=267&format=png&auto=webp&s=c2cf4c3262357f0fe91bb19da2220764a3457a6b

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u/ClockworkWitch — 8 days ago