u/Clean-Bug-4972

[RevShare] What if your board game used smarter dice? I built the mechanic — you design the game

About me: I'm Stoffel, 60, early-retired IT manager. Over the past year I built a progressive fairness algorithm for dice. Each die has "memory" - roll a 6 and a second 6 becomes slightly less likely. The overall distribution stays perfectly fair, but in the short term it feels more balanced.

This is how the odds shift:

          1      2      3      4      5      6
Start:   16.7%  16.7%  16.7%  16.7%  16.7%  16.7%
Roll 6:  17.2%  17.2%  17.2%  17.2%  17.2%  14.9% ↓
Roll 2:  17.6%  14.9%  17.6%  17.6%  17.6%  13.7% ↓↓

After 50 rolls, this is the difference:

WITH DeXiDice:
1  ████████  8
2  █████████  9
3  ████████  8
4  ████████  8
5  █████████  9
6  ████████  8

WITHOUT DeXiDice:
1  ███████  7
2  ███████████  11
3  █████  5
4  ████████████  12
5  ██████  6
6  █████████  9

No more three sixes in a row while someone flips the table.

The idea: Players open dexidice.com on their phone during the game. No app to install, no account required to play. The mechanic replaces the physical dice.

Your board game gets a dedicated button in the app, with its own custom colored dice. Not a generic dice roller — your game, your colors, your name.

Coming soon: A physical version is also in development — Bluetooth dice that connect to the app, so players can throw real dice while the outcome is still governed by the progressive mechanic.

What I'm looking for: A board game designer who wants to build a game around this mechanic. You design the game. I handle the dice engine.

No coding required on your end.

Compensation: The revenue is entirely yours. 100%.

I don't take a cut. My gain is that the platform gets used through your game. You can always see exactly how popular your game is becoming.

Not looking for: Someone to redesign the platform. I need someone with a game idea that becomes more interesting with fairer, smarter dice.

reddit.com
u/Clean-Bug-4972 — 4 days ago
▲ 0 r/INAT

[RevShare] I built a dice mechanic. You build the game.

About me: I'm Stoffel, 60, early-retired IT manager. Over the past year I built a progressive fairness algorithm for dice. Each die has "memory" - roll a 6 and a second 6 becomes slightly less likely. The overall distribution stays perfectly fair, but in the short term it feels more balanced.

This is how the odds shift:

1 2 3 4 5 6
Start: 16.7% 16.7% 16.7% 16.7% 16.7%
Roll 6: 17.2% 17.2% 17.2% 17.2% 17.2%
Roll 2: 17.6% 14.9% 17.6% 17.6% 17.6% ↓↓

After 50 rolls, this is the difference:

1 ████████ 8

2 █████████ 9

3 ████████ 8

4 ████████ 8

5 █████████ 9

6 ████████ 8

WITHOUT DeXiDice:

1 ███████ 7

2 ███████████ 11

3 █████ 5

4 ████████████ 12

5 ██████ 6

6 █████████ 9

No more three sixes in a row while someone flips the table. I built DeXiBridge (dexidice.com/bridge) to demonstrate it. It works. It's also kind of boring.

The project: DeXiDice is a live multiplayer web platform: Java Spring Boot, WebSocket/STOMP, JavaScript frontend, and a 3D WebGL dice engine (Armory3D). The infrastructure is done. What it lacks is interesting games built on top of it.

What I'm looking for: Someone who wants to build a game using the DeXiDice mechanic - without building the infrastructure. You bring the game idea and the JavaScript logic. I handle hosting, accounts, sessions, multiplayer, and the dice engine.

Your game appears in the DeXiDice menu under your own name - alongside the existing games, listed as "John Doe's game."

I provide a dummy-DeXiDice object to develop against locally. When your game logic works, the integration with the real platform is minimal.

reddit.com
u/Clean-Bug-4972 — 4 days ago
▲ 0 r/INAT

[HOBBY] Looking for a developer to build a WebGL dice animation component — drop-in replacement for Unity, Godot, Unreal or any engine

About the project: I'm building a multiplayer dice webapp (DeXiDice — dexidice.com). The 3D dice animation runs in Armory3D, compiled to a WebGL bundle. It talks to the surrounding JavaScript app through a simple localStorage interface — three keys.

What I need: a developer who can build a drop-in replacement using any engine that exports to WebGL. The interface is minimal:

  • JavaScript sends the target dice values via localStorage
  • Your component animates the roll and lands on those values
  • Your component signals "done" when finished

Three keys. Everything else is yours.

About me: early retired IT manager getting back into development. Building this as a hobby project.

What I offer: your name credited in the game as the creator of that 3D variant. Players choose your variant by name. Rev-share if the project ever monetizes.

Happy to share full technical details and the current implementation as reference.

Take a look at the current version at dexidice.com — hit the Luxury button and watch how the dice land. The challenge: making a predetermined outcome look natural when six dice are bouncing off a curved rim and colliding with each other. The current implementation occasionally shows the 'snap' to the target face. If you can do better, I'd love to see it.

reddit.com
u/Clean-Bug-4972 — 6 days ago

I've been working on a multiplayer dice webapp and the core mechanic is something I haven't seen before (happy to be corrected).

The idea: every die has its own probability distribution that shifts after each roll. If you roll a 6, the chance of rolling another 6 decreases. Over the course of a session, each die converges toward a balanced distribution.

The result is that early in a game, luck still plays a role. But the longer you play, the more skill takes over — because everyone ends up with roughly equal distributions, and what you do with your rolls starts to matter more.

There are two modes:

  • Transparent mode: you can see the current % chance for each face. Strategy becomes explicit.
  • Hidden mode: the algorithm runs in the background. It just feels fairer, without the mental overhead.

I'm curious what the game design community thinks about this. Does it solve a real problem, or does it remove something that makes dice games fun?

Happy to share a playable link if anyone wants to try it.

reddit.com
u/Clean-Bug-4972 — 12 days ago