u/ChonkBonko

▲ 4 r/unity

I was originally making my game for Unreal Engine and made the swap to Unity at the behest of my coder. The main problem is I made the mass majority of my game's textures for Unreal, so they look very wrong in Unity. This wouldn't be an issue, but I don't have access to the mass majority of my original substance painter files for these assets.

There's close to 60 props and several character models I fully textured for Unreal. Retexturing all of them from scratch isn't an option. Are there any workarounds to this?

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u/ChonkBonko — 17 days ago