
Anyone heard of Isowulf?
Just went to moddb to look for some mods and came across this. Apparently it's Wolf3D but from an isometric POV. Sounds interesting, though I've not tried it.

Just went to moddb to look for some mods and came across this. Apparently it's Wolf3D but from an isometric POV. Sounds interesting, though I've not tried it.
In vanilla Oblivion the armour design for fur is different for males and females. Males wear a "cuirass" whereas females wear a tshirt with a fur "chestplate". The Remaster changed the female design to be more consistent with the male one (totally not to desexualise it, like it did with the rest of the divergent armour designs), but the problem is that the female variant is a legit type of armour that was apparently used by certain peoples around the world way back when. The Meso-American Ichcahuipilli comes to mind, although it's more of a padded vest. Still, I imagine that a padded chestplate also existed as a cheaper alternative or something. Regardless.
I wanted to make a mod for myself that expands on fur armour, adding several standalone variants, like in Skyrim, but so far the fur armour mods I'm finding are either focused only on the male variant (i.e. fitting it for the female body), or changes the male or female variant to be completely different (i.e. turning the female variant into a "fur bikini"). New male variants of fur armour mostly just remove the sleeves, or are made for specific body types, like bodybuilder or roberts, and none of them take the female variant as a base.
So, are there any good unique fur armour variants that are consistent and not oversexualised?
It is a truly legendary mod from back in the old days, but honestly, I never understood what it was supposed to be about. Like, is it an intricate inside joke? A socio-political commentary? A glorified shitpost? A what?
Also, Gangs of Glasgow for Bannerlord, when??
Awhile back I've made a post where I've complained about how Bannerlord's version of Calradia was huge but kinda underwhelming (among other things).
Having not played Bannerlord much since 1.3 (because I don't want my computer to burn down), I went back to Warband. It's fun, Warband is still great, but something that I've actually realised is that, since Warband's Calradia is more densely packed (and smaller), it actually limits the stories the player can tell about their character.
Bannerlord's Calradia is big, and while it doesn't feel much different when you're traversing it, there's still a lot there, because TW actually put a bit more effort into the worldbuilding and lore. Towns, some castles, and villages have flavour text. Companions, as shallow as they are, do have backstories steeped in this world. But it's not just the settlements and companions, it's also the geography: mountains, rivers, valleys, they all have names and backstories. The Digital Companion (while not worth the 5-6 Euros) adds to the lore and worldbuilding. And you, as a player, can come up with a backstory for your character based on it all. Is your character the son of a Noyan's Guard? Is she the daughter of a Battanian merchant? The child of a desert bandit? Maybe they have Palaic ancestry? Maybe they're from the remnants of the Iltanlar that have been living on a remote part of Mt. Iltan? Maybe they've come through an inter-dimensional portal opened by the monolith found in that one Nordwyg village? So many possibilities, and all have some kind of lore basis. The fact that your character is supposed to be a native of Calradia gives an added layer to character creation: maybe your character's a child of an exiled member of a Sturgian clan? They don't know you, but you know them, and now you might want to destroy them for exiling your parents, or else do the opposite: go out of your way to protect them against enemies. (I only wish BL had the option to be a foreigner in Calradia, so you could replicate WB's experience of being a full stranger, because it doesn't make sense for your character, a native of, say, WEmpire, not to know at least one WEmpire noble).
In Warband, you mostly get flavour text during character creation (when you select one of the capitals at game start), some quests, and by talking to your companions. Anything else you have to either come up with by yourself (which is why we have gems like Harlaus's butter addiction, or Jeremus being God Incarnate), or rely on beats from older versions of the game (i.e. the Black Khergits, Dark Knights, the Undead), which, as far as the game's officially concerned, never existed. It severely limits your roleplay options. The fact that you're a foreigner to Calradia sounds good on paper, but where are they from? If we don't know anything about the world beyond Calradia, how well can our character fit into the world? Yes, imagination is good, but it wouldn't be lore-accurate, would it?
So, I guess what I'm trying to say is that while Bannerlord feels more shallow mechanically, all the lore and flavour text, however basic they might be, give you more options to immerse yourself into the world, so it kinda makes up for it.
No, it's not one of those "AI = bad!!!" posts, rather it's a bit more specific.
I've noticed that in these AI conversation mods everyone is very verbose and very cryptic at the same time. It doesn't matter if you're talking to a highborn lord or some back alley scum, they all talk with the gravity of a prophet preparing for the end times. I get that the AI is written to immerse you into a fantasy setting, but I feel like it'd work better for a high-fantasy game than for the more grounded setting of MnB.
Does anyone else's immersion break from this?