u/CheddarSparks

Hey! I’ve been working on a true afterimage / ghosting effect for URP.

Instead of spawning meshes or trails, it actually accumulates previous frames over time so it works with any material, lighting, or VFX in the scene.

You can get CRT-style ghosting, light trails, or more stylized effects depending on the settings.

I haven’t seen this approach on the Asset Store, so I’m curious what you think. Anything you’d improve?

u/CheddarSparks — 8 days ago

  • True Afterimage Effect – Real temporal accumulation, not fake trails or spawned meshes
  • Post-Processing Based – Clean, fast, and works directly in URP’s rendering pipeline
  • Light-Driven Trails – Bright objects naturally generate dynamic afterimages
  • Highly Customizable – Full control over decay, threshold, falloff, tint, and timing
  • Volume System Integration – Blend effects seamlessly across your scenes
  • Scriptable Manager Included – Control everything via code without using volumes
  • Render Graph + Classic Support – Works with both modern and legacy URP workflows
  • Performance Scalable – Adjustable internal resolution for quality vs performance
  • Multi-Camera & Stacking Support – Works across complex camera setups
  • Plug & Play Setup – Add the render feature and you're ready to go
u/CheddarSparks — 9 days ago