▲ 0 r/Unity3D
Hey! I’ve been working on a true afterimage / ghosting effect for URP.
Instead of spawning meshes or trails, it actually accumulates previous frames over time so it works with any material, lighting, or VFX in the scene.
You can get CRT-style ghosting, light trails, or more stylized effects depending on the settings.
I haven’t seen this approach on the Asset Store, so I’m curious what you think. Anything you’d improve?
u/CheddarSparks — 8 days ago