Hello, I’m a Unity developer with extensive experience working with the engine across multiple independent projects, both solo and in small teams.
My main expertise is gameplay programming, systems design, and tool development. I can help create mechanics, gameplay systems, editor tools, and workflow utilities designed to improve production speed and project scalability inside Unity.
Over the years, I’ve worked on projects ranging from mobile live-service RPGs to tactical RPGs and experimental prototypes, gaining experience with optimization, UI systems, data management, and custom editor tooling.
You can find examples of my work and projects here:
Feel free to contact me through the email available on the website or by sending me a DM.
u/Chacalico — 17 days ago