I picked up a copy of Feya's Swamp on the pedigree of Helge Ostertag and the art. Got to play it twice within a week I'm happy to say it's totally worth it. It's pretty quick to learn, feels like there is some depth to carry it past a couple plays, and does a good job of indirect interaction.
For components, it's pretty standard wooden bits in bright colors, with the turn marker being the only screen printed component, but the printing being functionally useless with how they're lined up. The setup is fast, but between the main board, round board, player boards, and guide cards, it eats up a lot of space.
The early game is pretty open, though my experience so far is that pretty much everyone goes in for building as their first action. After that, the waterways are still pretty clear, but you have less to work with, you clan powers and income scaling with building more. Even early on, you have to be thinking about the objectives and race cards, as you'll be edged out of them if you aren't moving towards them from the start.
The late game flips that. The swamp gets choked with settlements, but you develop the sails and capacity to do more despite the board becoming a maze. The races have most of their top spots claimed, so you get into optimizing and finding where you can grab up whatever points you can. Sequencing your actions and trying to get to opportunities before others becomes much more important.
My favorite facet of the game is choosing who you deliver fish to. It allows the table to govern, to a certain extent, the points everyone will score from celebrations. If a player is in last, you are more incentivized to sell them your fish, rather than the one who might catch you with a few bonus points. And other players can check your lead if you're winning by selling exclusively to each other. It is a great bit of indirect interaction that makes sure you aren't fully heads down the entire game.
All in all, a great game. I look forward to trying it at two players to see if the quality holds.