u/CasualNormalRedditor

They really need to rework the kick system

This is more of a rant into the ether than expectation of anything.

Doing the hard daily Vortex strategem (key details, explosives are amped up on radius and damage) and failed the first run after a teammate managed to team kill me and our brother twice and getting tot he void beast at mortal wound and not being good enough to win. Annoying but we move.

Second game I'm in and I witness one teammate try to blow up the other on purpose. Later in the mission near the end and my teammate is stood right on an explosive so I ping it to warn him. He didn't move, fighting happens and the other guy blows up the explosive hurting the teammate a lot. So naturally I get kicked for it within an instance. Just like that, 20+ minutes wasted as in this game they allow vote kicks right at the end (when so many other games have figured out to not allow this).

I queue up again and it loads me back with them. I write "Man it wasn't even me who blew up the explosive" and I get kicked again.

Just frustrating that in a game where you have to commit so much time to play just one round of anything, you can get kicked for no reason. Like, I'm full health, killing things, leaving executions when I don't need them, doing objectives and none of it counts for anything. The system should really be based on more than it is imo.

Rant over. TL;DR In a strategem where explosives are deadly, I actively did nothing wrong and get punished for it

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u/CasualNormalRedditor — 18 hours ago