
▲ 157 r/victoria3
Seigniorage Growth Mod Released
I’ve released a new mod: SeigniorageGrowth.
The vanilla game hard-caps minting income at 200K, regardless of how massive your economy becomes. This feels unrealistic, especially for late-game industrial superpowers.
This mod removes the fixed 200K minting cap and replaces it with a dynamic scaling system based on GDP growth.
Features:
- Minting income now scales with GDP
- Uses diminishing returns instead of infinite linear growth
- Much more immersive and economically believable
- Large industrial economies gain stronger monetary power naturally
- Prevents completely unbounded snowballing
The goal is to make seigniorage behave more like it does in real-world macroeconomics:
larger economies can sustain greater monetary expansion, but with decreasing marginal returns.
Feedback and suggestions are welcome!
u/CardinalGrayR — 6 days ago