u/CardinalGrayR

Seigniorage Growth Mod Released
▲ 157 r/victoria3

Seigniorage Growth Mod Released

I’ve released a new mod: SeigniorageGrowth.

The vanilla game hard-caps minting income at 200K, regardless of how massive your economy becomes. This feels unrealistic, especially for late-game industrial superpowers.

This mod removes the fixed 200K minting cap and replaces it with a dynamic scaling system based on GDP growth.

Features:

  • Minting income now scales with GDP
  • Uses diminishing returns instead of infinite linear growth
  • Much more immersive and economically believable
  • Large industrial economies gain stronger monetary power naturally
  • Prevents completely unbounded snowballing

The goal is to make seigniorage behave more like it does in real-world macroeconomics:
larger economies can sustain greater monetary expansion, but with decreasing marginal returns.

Feedback and suggestions are welcome!

u/CardinalGrayR — 6 days ago