
s1mple is 25–8 right now in round 17 vs Vitality
u/CaraX9 — 2 days ago

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• Map-wide clipping fixes and geometry polish.
• Fixed some spots where bomb would be unreachable when dropped.
• Fixed dynamic shadows breaking in some spots.
• Fixed some surface sound types.
• Fixed hand popping when counter-strafing with a grenade equipped.
• Limit aim punch to 90 degrees.
• Added secondary intersection trace for partially-occluded thirdperson weapons.
• Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
• Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
• Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.