u/Car0mella

Diventa parte del gioco: scriviamo un pezzo di Midgardr insieme

Diventa parte del gioco: scriviamo un pezzo di Midgardr insieme

Apriamo la creazione delle Carte Evento alla community

Midgardr è un gioco di scelte. Lo sa bene chi sta partecipando al nostro playtest (aperto fino al 19/05!)

Si percepisce dalle varie meccaniche di gioco, come gli Eventi del destino, carte evento che devono essere affrontate ogni tre turni.
Ognuna è una piccola storia: una situazione da affrontare, una decisione da prendere, una conseguenza sconosciuta... che viene scoperta solo dopo aver effettuato la scelta. Questa la loro meccanica scelta-conseguenza.

Scrivere questi eventi è uno dei lavori più particolari dello sviluppo: richiede creatività, senso narrativo e una certa capacità di ragionare per sistemi. È un lavoro lungo, a volte frustrante. Non è per tutti... ma per chi ci si trova dentro, è molto soddisfacente.

Ecco perché lo apriamo alla community! [LINK]

Abbiamo preparato un form in cui chi vuole può proporre i propri eventi per Midgardr. Non ci sono regole rigide per iniziare, trovate tutto spiegato dentro il form. Quello che cerchiamo è semplicità, coerenza con il tono del gioco e quel pizzico di ambiguità morale che rende una scelta davvero difficile (ps. il form è in inglese ma le risposte in italiano sono ben accette!).

Gli eventi selezionati entreranno nel gioco. E chiunque contribuirà sarà inserito nei credits ufficiali di Midgardr.

Se non fa per voi, nessun problema... ma se lo è, benvenuti nel team.
All Hail the Holy Radish 🌱

docs.google.com
u/Car0mella — 1 day ago

We're opening Event Card creation to the community

Midgardr is a game of choices. Anyone taking part in our playtest knows it well — open until 11/05!

One of the things that comes through most clearly across Midgardr's mechanics are the Events of destiny, event cards that must be faced every three turns. Each one is a small story: a situation to deal with, a decision to make, an unknown consequence... revealed only after the choice has been made. That's their choose-and-discover mechanic.

Writing these events is one of the most peculiar jobs in development: it demands creativity, narrative sensibility, and a certain ability to think in systems. It's a long process, sometimes frustrating. It's not for everyone... but for those who get into it, it's hard to stop.

That's why we're opening it up to the community! [LINK]

We've put together a form where you can submit your own events for Midgardr. There are no strict rules to get started, you'll find everything explained inside.
What we're looking for is simplicity, consistency with the tone of the game, and that touch of moral ambiguity that makes a choice genuinely hard.

Selected events will make it into the game. And everyone who contributes will be credited in the official Midgardr credits.

If this sounds interesting, the link is here [link]. If it's not for you, no worries... but if it is, welcome to the team.

All Hail the Holy Radish 🌱

u/Car0mella — 13 days ago

We're opening Event Card creation to the community

Midgardr is a game of choices. Anyone taking part in our playtest knows it well — open until 11/05!

One of the things that comes through most clearly across Midgardr's mechanics are the Events of destiny, event cards that must be faced every three turns. Each one is a small story: a situation to deal with, a decision to make, an unknown consequence... revealed only after the choice has been made. That's their choose-and-discover mechanic.

Writing these events is one of the most peculiar jobs in development: it demands creativity, narrative sensibility, and a certain ability to think in systems. It's a long process, sometimes frustrating. It's not for everyone... but for those who get into it, it's hard to stop.

That's why we're opening it up to the community! [LINK]

We've put together a form where you can submit your own events for Midgardr. There are no strict rules to get started, you'll find everything explained inside.
What we're looking for is simplicity, consistency with the tone of the game, and that touch of moral ambiguity that makes a choice genuinely hard.

Selected events will make it into the game. And everyone who contributes will be credited in the official Midgardr credits.

If this sounds interesting, the link is here [link]. If it's not for you, no worries... but if it is, welcome to the team.

All Hail the Holy Radish 🌱

u/Car0mella — 13 days ago

We're opening Event Card creation to the community

Midgardr is a game of choices. Anyone taking part in our playtest knows it well — open until 11/05!

One of the things that comes through most clearly across Midgardr's mechanics are the Events of destiny, event cards that must be faced every three turns. Each one is a small story: a situation to deal with, a decision to make, an unknown consequence... revealed only after the choice has been made. That's their choose-and-discover mechanic.

Writing these events is one of the most peculiar jobs in development: it demands creativity, narrative sensibility, and a certain ability to think in systems. It's a long process, sometimes frustrating. It's not for everyone... but for those who get into it, it's hard to stop.

That's why we're opening it up to the community! [LINK]

We've put together a form where you can submit your own events for Midgardr. There are no strict rules to get started, you'll find everything explained inside.
What we're looking for is simplicity, consistency with the tone of the game, and that touch of moral ambiguity that makes a choice genuinely hard.

Selected events will make it into the game. And everyone who contributes will be credited in the official Midgardr credits.

If this sounds interesting, the link is here [link]. If it's not for you, no worries... but if it is, welcome to the team.

All Hail the Holy Radish 🌱

u/Car0mella — 13 days ago
▲ 6 r/italygames+3 crossposts

We’re a small indie team (Holy Radish) working on our first game, and after a lot of internal testing, we’re finally ready to let players in.

Steam Playtest here: https://store.steampowered.com/app/3645410/Midgardr/

Midgardr is a medieval board game blending strategy and storytelling, where every choice shapes your fate: it's a solo, turn-based, city-builder, where you play through cards as a medieval administrator. Every system revolves around cards: you build your settlement, manage resources, recruit political figures and face events that force you to make decisions. The goal is simple on paper: survive until the end of the chapter without letting your village fall into chaos.

The current playtest includes Chapter 1 (out of 3):
– Around 40–50 minutes per run (35 turns)
– Multiple endings (4 variations total)
– High replayability depending on your choices
– A narrative that starts to branch and hint at something bigger beneath the surface

We’re especially looking for feedback on:
– Game balance (does it feel fair, too punishing, too easy?)
– Clarity of mechanics and UI
– Overall flow and pacing
– Bugs, glitches, or anything that feels off

More infos here: https://store.steampowered.com/news/app/3645410/view/509611655771980686?l=english

We’ve set up a form for structured feedback: [ https://forms.gle/FAEAD9vYoxa4LQREA ]
And a Discord where we’re actively collecting thoughts (and bug reports): https://discord.gg/deaCvv2EPt

If you decide to try it, tell us what works and what doesn’t. That’s exactly what this phase is for. Thanks to anyone who takes the time to play it.

u/Car0mella — 16 days ago
▲ 2 r/BaseBuildingGames+1 crossposts

We’re a small indie team (Holy Radish) working on our first game, and after a lot of internal testing, we’re finally ready to let players in.

Steam Playtest here: https://store.steampowered.com/app/3645410/Midgardr/

Midgardr is a medieval board game blending strategy and storytelling, where every choice shapes your fate: it's a solo, turn-based, city-builder, where you play through cards as a medieval administrator. Every system revolves around cards: you build your settlement, manage resources, recruit political figures and face events that force you to make decisions. The goal is simple on paper: survive until the end of the chapter without letting your village fall into chaos.

The current playtest includes Chapter 1 (out of 3):
– Around 40–50 minutes per run (35 turns)
– Multiple endings (4 variations total)
– High replayability depending on your choices
– A narrative that starts to branch and hint at something bigger beneath the surface

We’re especially looking for feedback on:
– Game balance (does it feel fair, too punishing, too easy?)
– Clarity of mechanics and UI
– Overall flow and pacing
– Bugs, glitches, or anything that feels off

More infos here: https://store.steampowered.com/news/app/3645410/view/509611655771980686?l=english

We’ve set up a form for structured feedback: [ https://forms.gle/FAEAD9vYoxa4LQREA ]
And a Discord where we’re actively collecting thoughts (and bug reports): https://discord.gg/deaCvv2EPt

If you decide to try it, tell us what works and what doesn’t. That’s exactly what this phase is for. Thanks to anyone who takes the time to play it.

u/Car0mella — 16 days ago