I’ve been reading Neo-Tribes, the 2020 nomad sourcebook, and came across this passage:
“Nomads are, to a degree, defined by their families, clans, tribes and nations; so taking nomads out of their normal environment and forcing them into an urban game opens the possibility of abuse of a nomad's family status. At the other extreme, some referees feel that the Family special ability's unique qualities can unbalance the game, and so limit the nomad to being a sec-ond-rate solo or (even worse) a chauffeur. In short, nomads should be run in nomad campaigns.
Nomads work best as the focus of a team, rather than as an aspect or team-member. Having a nomad in an urban team encourages the down-play of nomadic goals for the benefit of the team's greater play enjoyment. It is hard to put pressures on a team if they can call for their nomad member's family to pull them out of a bind, and a nomad's responsibility to the family can also put unwanted strings on a team that can ruin playability. Having both a nomad and a fixer in a team can put such responsibilities on a play group that other goals simply cannot be addressed; and while this effect may be true to reality, it makes for lousy gaming.”
What do y’all make of this? I had a nomad player in my group for about a two year campaign and I definitely felt like the story was constantly having to sacrifice his being a nomad for the sake of being an edgerunner and he was typically just a chauffeur. What have any of you done to remedy this? Is it just a simple conversation about setting expectations with a player? Is it more of a restructuring of the story? Most of all, how do we feel this take has aged into 2045?