UFC 6 CAF/Online Career System
As an Online Career fan, I really do hope that they bring it back for UFC 6.
As a big fan of CAFs, there are a number of things that I'm wondering about these systems at launch, especially considering we're still 30 days away from launch.
Firstly, I wonder how the CAF movesets are going to work. Is each move gong to be based on a fighter's MoCap and set as a different move like how the Celtic Cross and the Straight are distinct punches, or are they going to be based on the posture that the CAF uses?
The CAF system would truly be the best it has ever been if they bring in a WWE 2K style move system where instead of "Jab, Snap Jab, Backfist" they'd instead have "Jab 1, Jab 2, Strickland, Backfist, Page," etc. They could have that for a bunch of moves, so you would be able to tailor a custom fighter with say, for instance, a Pereira left hook and a Wanderlei right hook.
I also wonder if they'll bring back online career at all. It was cool to have a game mode where you could pretty much play the game as an RPG and play with a specific build. I genuinely think that CAFs would have been ten times better in UFC 5 if instead of having "Vanguard, Shark, Smasher, Showboat, etc" they gave us a budget for the fighter and pretty much let us use 1700-2000 EVO to make the fighter that we want to use for quick match. I always found it a shame that I couldn't use my built up Online Career fighter in quick match.
Last thing, but I'm really hoping that they go back to UFC 4's shop system; I really hated the rolling shop and the fact that you had to check in daily if you wanted a specific cosmetic or emote. Just give me a shop full of things and I'll find something to spend my coins or tokens on lol.