Hi there 🙌
I've been developing an idle/incremental game called Mad Merchant and thought it would be best to gather some initial thoughts from people who play this kind of stuff.
The game's premise is:
Controlling a modular industrial train moving through hostile terrain between cities.
Every wagon represents a system to develop and fine-tune:
Collector → gathering scrap while in transit
Seperator → disassembling scrap into components
Processor → crafting components into useful parts
Assembler → creating profitable items to sell
Gameplay:
Move → collect → process → sell → improve → rinse-repeat
(also managing resources, energy, and risks in transit)
Trying to strike a balance between:
automation chain satisfaction
progression
and a slight touch of danger (transits may be hazardous)
My current problems:
Is the loop fun enough to play for a long time?
How far can we push production chains before the game becomes boring?
Which do you like better—more active decisions or just passive optimization?
If you like the idea and want to support the project, wishlisting really helps us more than you’d think