u/Bregneste

I’m working on rendering my first animation and I have a character with a tail that uses a damped track constraint to wave around.
It worked just fine before, but I’ve since added a lot more assets to the scene, lighting, fog, and lots of foliage through a particle system and instancing. The damped track motion still shows up in the preview but now it doesn’t work in the final render, it just goes completely stiff.
How do I fix this? Can I bake the damped track motion so it works correctly in the final product, or some other way to keep the effect in the final render?

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u/Bregneste — 7 days ago