
It’s just too inconsistent. It feels like a really half-baked system that wasn’t fully thought through or tested. Some CC abilities trigger it while others don’t, so it’s hard to even understand when it’s supposed to matter.
And realistically, there’s only one character that consistently activates it: Thing. Outside of that, it almost never comes into play, and it definitely doesn’t feel like it’s benefiting me as a Cap player in any meaningful way.
Don’t get me wrong, I like the idea, but in actual matches it just feels like Thing got hit with a huge nerf. If that’s supposed to be a “buff” for Cap, then the whole approach behind introducing this system feels flawed.
If anything, it feels like it rewards bad plays more than good ones. A Thing can catch me off guard, use ult, and instead of being punished, tenacity kicks in and he just wasted his ult while I get a free window to do whatever I want.
I don’t even play Thing, but it’s honestly kind of rough seeing how little impact he has in higher ranks because of this. If you’re not actively thinking about tenacity on Thing, it feels like you’re throwing.
With Rogue, it’s a bit different since her kit has more flexibility, so she can play around it. But with Thing, the way his abilities interact with tenacity just doesn’t feel well designed.
It seems like these changes were meant to help tanks, especially dive tanks, but honestly I just don’t feel it. The only time I even think about tenacity is when the enemy picks Thing, because then I already know his ult isn’t hitting me all game.
idk I’m having fun on Cap this season (even tho they removed my ani cancel 🥲), but watching my Thing brothers miss ults because of a game feature just feels wrong.