Hey guys new to 3d, can anybody tell me implementation for the ragdoll so that it looks real with the actual force acting on it
u/Bitter-Cheek-950
Working on an automation builder for Telegram bots and wanted to share a quick progress update.
I hooked up the Telegram widget to my backend to handle all user authentication. It makes onboarding frictionless since anyone using this tool obviously already has a Telegram account.
Check out the video and let me know your feedback on the flow! Always looking to improve the UX.
I’m working on the UI for a project and I’ve hit a crossroads on the transition logic for a login/signup toggle.
Both versions use a "squeeze" effect when you click them to give that tactile feel, but the movement is totally different:
- Option A (The Slide): The button physically slides across to the new position. It feels a bit more fluid and gives more visual weight to the state change.
- Option B (The Pop): It just snappily appears at the new alignment. No travel time, just instant and out of the way.
I keep switching between them—the slide feels a bit more "premium," but the pop is undeniably fast.
Which one would you rather feel easy with ? Would love to hear why one feels better to you than the other.
I was going to deploy my Telegram bot engine to the cloud, but I refuse to pay $7/mo for 0.5 of a CPU to run a statically linked Go binary. Modern cloud pricing is just wild. My dusty Raspberry Pi sitting in the corner literally has more compute power than render.com 's "Starter" tier.
I've been working on a simple mobile app recently and wanted to improve the user retention with some better micro-interactions.
I decided to drop in an animation for the success state to give users a quick "dopamine boost."
Honestly, I was surprised by how effortless it was to implement compared to building custom UI animations from scratch.
Is it too flashy, or does it hit the sweet spot? Would love some brutal feedback before I push this to the next build.