u/BitBucket404

▲ 0 r/wildhearthstone+1 crossposts

"Discard" ought to be a keyword of it's own.

"Discard" is often used in Warlock decks.

It's used to massively mana-cheat things onto the battlefield without any penalties.

That doesn't seem very balanced nor fair. Why should Warlock be allowed to completely disregard the mana system without a downside?

Mechanics like this is why the concede rate vs Warlock is currently too high.

I suggest, making "Discard" into a keyword, then revamp all cards to utilize it.

The discard keyword will behave like regular discard mechanics, but with an added drawback: the player discarding the card loses MAX HEALTH equal to the mana cost of the card being discarded.

That would balance out the unfair advantage by reducing the opponent's overall health, to which cannot be healed back for zero mana.

Thank you for your time and consideration.

reddit.com
u/BitBucket404 — 3 days ago

Legend #655: Milling Maestra Tess Rogue, 9-May-2026

# RULE 2: NON-COMPETITIVE DECK

Stats untracked. Mobile deck code in the comments below.

```

### Maestra Tess

# Class: Rogue

# Format: Wild

#

# 2x (0) Counterfeit Coin

# 2x (0) Preparation

# 2x (0) Shadowstep

# 2x (1) Daring Escape

# 2x (1) Dig for Treasure

# 2x (1) Sinister Strike

# 2x (2) Evasion

# 2x (2) Garrote

# 1x (2) Maestra, Mask Merchant

# 2x (2) Prize Vendor

# 2x (2) Secret Passage

# 2x (3) Chrono Daggers

# 2x (3) Coldlight Oracle

# 2x (3) Shroud of Concealment

# 2x (4) Cloak of Shadows

# 1x (7) Tess Greymane

#

AAEBAbuLBwLr8AL0yQYO7QLGBfgH9bsC3+MCx5sDqssD4t0D/u4DjvQD958EracG5qMH7awHAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

```

# Description:

***Totally NOT a hostage rogue.*** - this playstyle is different. you start off as a milling Rogue to gain tempo over your opponent while burning their cards, then when you can, switch over to Tess Greymane and start manually casting bleeds from inside a Secret Passage. Repeat until your opponent is disabled and dead.

# Mulligan:

Keep Maestra and any "draw" cards as well as "return" cards so you can prep Tess Greymane while milling your opponent's cards.

# Gameplay:

Should be straight forward. Start as mill, stay on the defensive, transform your hero, replay all of your card with Tess Greymane.

# Tips and tricks:

Do not use chrono daggers VS Imbue Mage or Quest Priest. You want Imbue Mage to board-lock themselves so they can't play any other minions and you definitely don't want to kill off that 8/8 preist deathrattle minion.

Chrono daggers works best if your opponent doesn't control many minions.

Shadowstep is unpredictable and might not bounce Tess. Be careful. Daring Escape is much more reliable as it will bounce your minions in the order in which they are summoned.

The bleeds manually casted from inside Secret Passage count as Rogue cards played, so Tess will replay them for extra damage.

Tess Greymane has a limit to how many cards she can replay. Try not to hit this limit and end the game quickly or she might skip over a needed Cloak or Evasion.

Pay attention to the order in which minions are summoned because if your hand is stuffed full, Tess might not bounce back to your hand.

u/BitBucket404 — 4 days ago

Okay, I don't know how to ask this, but in Minecraft, there is a method in redstone to detect when a chunk is loaded into memory.

I want to replicate this Behavior in astroneer. Not sure how to go about this, and Google isn't helping me either

reddit.com
u/BitBucket404 — 12 days ago