u/BigMoleRat004

Hammer++ Selection Issue
▲ 4 r/hammer

Hammer++ Selection Issue

Whenever I select two of the same entity, I do not get any of the flags options. Updated to the newest version of Hammer++.

u/BigMoleRat004 — 6 days ago
▲ 1 r/hammer

Compile log below. It is in Entropy Zero 2.

materialPath: E:\STEAM\steamapps\common\EntropyZero2\entropyzero2\materials

Loading D:\eos_mod\end2\end2.vmf

ConVarRef mat_reduceparticles doesn't point to an existing ConVar

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing D:\eos_mod\end2\end2.prt...Building visibility clusters...

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (94209 bytes)

Placing static props...

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 138 texinfos to 83

Reduced 12 texdatas to 11 (266 bytes to 245)

Writing D:\eos_mod\end2\end2.bsp

4 seconds elapsed

8 threads

reading d:\eos_mod\end2\end2.bsp

reading d:\eos_mod\end2\end2.prt

66 portalclusters

99 numportals

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.59%)

Total clusters visible: 1531

Average clusters visible: 23

Building PAS...

Average clusters audible: 39

visdatasize:1676 compressed from 2112

writing d:\eos_mod\end2\end2.bsp

0 seconds elapsed

[Reading texlights from 'lights.rad']

[48 texlights parsed from 'lights.rad']

Loading d:\eos_mod\end2\end2.bsp

356 faces

26319 square feet [3790040.50 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

356 patches before subdivision

3694 patches after subdivision

9 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297609, max 267

transfer lists: 2.3 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35977, 36167, 7487)

0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9169, 9236, 1795)

0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2345, 2365, 431)

0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(600, 605, 104)

0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(154, 155, 25)

0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 40, 6)

0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 10, 1)

0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 0)

0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)

Build Patch/Sample Hash Table(s).....Done<0.0013 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 12/4096 576/196608 ( 0.3%)

brushes 280/32768 3360/393216 ( 0.9%)

brushsides 1692/65536 13536/524288 ( 2.6%)

planes 282/65536 5640/1310720 ( 0.4%)

vertexes 700/65536 8400/786432 ( 1.1%)

nodes 224/65536 7168/2097152 ( 0.3%)

texinfos 83/12288 5976/884736 ( 0.7%)

texdata 11/2048 352/65536 ( 0.5%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 356/65536 19936/3670016 ( 0.5%)

hdr faces 356/65536 19936/3670016 ( 0.5%)

origfaces 260/65536 14560/3670016 ( 0.4%)

leaves 237/65536 7584/2097152 ( 0.4%)

leaffaces 390/65536 780/131072 ( 0.6%)

leafbrushes 357/65536 714/131072 ( 0.5%)

areas 6/1024 48/8192 ( 0.6%)

surfedges 2718/512000 10872/2048000 ( 0.5%)

edges 1648/256000 6592/1024000 ( 0.6%)

LDR worldlights 0/16384 0/1441792 ( 0.0%)

HDR worldlights 9/16384 792/1441792 ( 0.1%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 42/131072 420/1310720 ( 0.0%)

waterverts 0/131072 0/1572864 ( 0.0%)

waterindices 744/131072 1488/262144 ( 0.6%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/1024 0/360448 ( 0.0%)

LDR lightdata [variable] 0/0 ( 0.0%)

HDR lightdata [variable] 167156/0 ( 0.0%)

visdata [variable] 1676/16777216 ( 0.0%)

entdata [variable] 53560/393216 (13.6%)

LDR ambient table 237/65536 948/262144 ( 0.4%)

HDR ambient table 237/65536 948/262144 ( 0.4%)

LDR leaf ambient 237/65536 6636/1835008 ( 0.4%)

HDR leaf ambient 832/65536 23296/1835008 ( 1.3%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 54/0 ( 0.0%)

physics [variable] 94209/4194304 ( 2.2%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 2

Total triangle count: 966

Writing d:\eos_mod\end2\end2.bsp

2 seconds elapsed

materialPath: E:\STEAM\steamapps\common\EntropyZero2\entropyzero2\materials

Loading D:\eos_mod\end2\end2.vmf

ConVarRef mat_reduceparticles doesn't point to an existing ConVar

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing D:\eos_mod\end2\end2.prt...Building visibility clusters...

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (94209 bytes)

Placing static props...

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 138 texinfos to 83

Reduced 12 texdatas to 11 (266 bytes to 245)

Writing D:\eos_mod\end2\end2.bsp

0 seconds elapsed

8 threads

reading d:\eos_mod\end2\end2.bsp

reading d:\eos_mod\end2\end2.prt

66 portalclusters

99 numportals

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.59%)

Total clusters visible: 1531

Average clusters visible: 23

Building PAS...

Average clusters audible: 39

visdatasize:1676 compressed from 2112

writing d:\eos_mod\end2\end2.bsp

0 seconds elapsed

[Reading texlights from 'lights.rad']

[48 texlights parsed from 'lights.rad']

Loading d:\eos_mod\end2\end2.bsp

356 faces

26319 square feet [3790040.50 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

356 patches before subdivision

3694 patches after subdivision

9 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297609, max 267

transfer lists: 2.3 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35977, 36167, 7487)

0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9169, 9236, 1795)

0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2345, 2365, 431)

0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(600, 605, 104)

0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(154, 155, 25)

0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 40, 6)

0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 10, 1)

0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 0)

0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)

Build Patch/Sample Hash Table(s).....Done<0.0006 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 12/4096 576/196608 ( 0.3%)

brushes 280/32768 3360/393216 ( 0.9%)

brushsides 1692/65536 13536/524288 ( 2.6%)

planes 282/65536 5640/1310720 ( 0.4%)

vertexes 700/65536 8400/786432 ( 1.1%)

nodes 224/65536 7168/2097152 ( 0.3%)

texinfos 83/12288 5976/884736 ( 0.7%)

texdata 11/2048 352/65536 ( 0.5%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 356/65536 19936/3670016 ( 0.5%)

hdr faces 356/65536 19936/3670016 ( 0.5%)

origfaces 260/65536 14560/3670016 ( 0.4%)

leaves 237/65536 7584/2097152 ( 0.4%)

leaffaces 390/65536 780/131072 ( 0.6%)

leafbrushes 357/65536 714/131072 ( 0.5%)

areas 6/1024 48/8192 ( 0.6%)

surfedges 2718/512000 10872/2048000 ( 0.5%)

edges 1648/256000 6592/1024000 ( 0.6%)

LDR worldlights 0/16384 0/1441792 ( 0.0%)

HDR worldlights 9/16384 792/1441792 ( 0.1%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 42/131072 420/1310720 ( 0.0%)

waterverts 0/131072 0/1572864 ( 0.0%)

waterindices 744/131072 1488/262144 ( 0.6%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/1024 0/360448 ( 0.0%)

LDR lightdata [variable] 0/0 ( 0.0%)

HDR lightdata [variable] 167156/0 ( 0.0%)

visdata [variable] 1676/16777216 ( 0.0%)

entdata [variable] 53560/393216 (13.6%)

LDR ambient table 237/65536 948/262144 ( 0.4%)

HDR ambient table 237/65536 948/262144 ( 0.4%)

LDR leaf ambient 237/65536 6636/1835008 ( 0.4%)

HDR leaf ambient 832/65536 23296/1835008 ( 1.3%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 54/0 ( 0.0%)

physics [variable] 94209/4194304 ( 2.2%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 2

Total triangle count: 966

Writing d:\eos_mod\end2\end2.bsp

0 seconds elapsed

materialPath: E:\STEAM\steamapps\common\EntropyZero2\entropyzero2\materials

Loading D:\eos_mod\end2\end2.vmf

ConVarRef mat_reduceparticles doesn't point to an existing ConVar

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing D:\eos_mod\end2\end2.prt...Building visibility clusters...

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (94209 bytes)

Placing static props...

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 138 texinfos to 83

Reduced 12 texdatas to 11 (266 bytes to 245)

Writing D:\eos_mod\end2\end2.bsp

0 seconds elapsed

8 threads

reading d:\eos_mod\end2\end2.bsp

reading d:\eos_mod\end2\end2.prt

66 portalclusters

99 numportals

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.59%)

Total clusters visible: 1531

Average clusters visible: 23

Building PAS...

Average clusters audible: 39

visdatasize:1676 compressed from 2112

writing d:\eos_mod\end2\end2.bsp

0 seconds elapsed

[Reading texlights from 'lights.rad']

[48 texlights parsed from 'lights.rad']

Loading d:\eos_mod\end2\end2.bsp

356 faces

26319 square feet [3790040.50 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

356 patches before subdivision

3694 patches after subdivision

9 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297609, max 267

transfer lists: 2.3 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35977, 36167, 7487)

0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9169, 9236, 1795)

0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2345, 2365, 431)

0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(600, 605, 104)

0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(154, 155, 25)

0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 40, 6)

0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 10, 1)

0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 0)

0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)

Build Patch/Sample Hash Table(s).....Done<0.0006 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 12/4096 576/196608 ( 0.3%)

brushes 280/32768 3360/393216 ( 0.9%)

brushsides 1692/65536 13536/524288 ( 2.6%)

planes 282/65536 5640/1310720 ( 0.4%)

vertexes 700/65536 8400/786432 ( 1.1%)

nodes 224/65536 7168/2097152 ( 0.3%)

texinfos 83/12288 5976/884736 ( 0.7%)

texdata 11/2048 352/65536 ( 0.5%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 356/65536 19936/3670016 ( 0.5%)

hdr faces 356/65536 19936/3670016 ( 0.5%)

origfaces 260/65536 14560/3670016 ( 0.4%)

leaves 237/65536 7584/2097152 ( 0.4%)

leaffaces 390/65536 780/131072 ( 0.6%)

leafbrushes 357/65536 714/131072 ( 0.5%)

areas 6/1024 48/8192 ( 0.6%)

surfedges 2718/512000 10872/2048000 ( 0.5%)

edges 1648/256000 6592/1024000 ( 0.6%)

LDR worldlights 0/16384 0/1441792 ( 0.0%)

HDR worldlights 9/16384 792/1441792 ( 0.1%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 42/131072 420/1310720 ( 0.0%)

waterverts 0/131072 0/1572864 ( 0.0%)

waterindices 744/131072 1488/262144 ( 0.6%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/1024 0/360448 ( 0.0%)

LDR lightdata [variable] 0/0 ( 0.0%)

HDR lightdata [variable] 167156/0 ( 0.0%)

visdata [variable] 1676/16777216 ( 0.0%)

entdata [variable] 53628/393216 (13.6%)

LDR ambient table 237/65536 948/262144 ( 0.4%)

HDR ambient table 237/65536 948/262144 ( 0.4%)

LDR leaf ambient 237/65536 6636/1835008 ( 0.4%)

HDR leaf ambient 832/65536 23296/1835008 ( 1.3%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 54/0 ( 0.0%)

physics [variable] 94209/4194304 ( 2.2%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 2

Total triangle count: 966

Writing d:\eos_mod\end2\end2.bsp

1 second elapsed

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u/BigMoleRat004 — 8 days ago