
Hammer++ Selection Issue
Whenever I select two of the same entity, I do not get any of the flags options. Updated to the newest version of Hammer++.

Whenever I select two of the same entity, I do not get any of the flags options. Updated to the newest version of Hammer++.
Compile log below. It is in Entropy Zero 2.
materialPath: E:\STEAM\steamapps\common\EntropyZero2\entropyzero2\materials
Loading D:\eos_mod\end2\end2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\eos_mod\end2\end2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (94209 bytes)
Placing static props...
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 138 texinfos to 83
Reduced 12 texdatas to 11 (266 bytes to 245)
Writing D:\eos_mod\end2\end2.bsp
4 seconds elapsed
8 threads
reading d:\eos_mod\end2\end2.bsp
reading d:\eos_mod\end2\end2.prt
66 portalclusters
99 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.59%)
Total clusters visible: 1531
Average clusters visible: 23
Building PAS...
Average clusters audible: 39
visdatasize:1676 compressed from 2112
writing d:\eos_mod\end2\end2.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\eos_mod\end2\end2.bsp
356 faces
26319 square feet [3790040.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
356 patches before subdivision
3694 patches after subdivision
9 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297609, max 267
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35977, 36167, 7487)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9169, 9236, 1795)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2345, 2365, 431)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(600, 605, 104)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(154, 155, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 40, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 10, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/4096 576/196608 ( 0.3%)
brushes 280/32768 3360/393216 ( 0.9%)
brushsides 1692/65536 13536/524288 ( 2.6%)
planes 282/65536 5640/1310720 ( 0.4%)
vertexes 700/65536 8400/786432 ( 1.1%)
nodes 224/65536 7168/2097152 ( 0.3%)
texinfos 83/12288 5976/884736 ( 0.7%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 356/65536 19936/3670016 ( 0.5%)
hdr faces 356/65536 19936/3670016 ( 0.5%)
origfaces 260/65536 14560/3670016 ( 0.4%)
leaves 237/65536 7584/2097152 ( 0.4%)
leaffaces 390/65536 780/131072 ( 0.6%)
leafbrushes 357/65536 714/131072 ( 0.5%)
areas 6/1024 48/8192 ( 0.6%)
surfedges 2718/512000 10872/2048000 ( 0.5%)
edges 1648/256000 6592/1024000 ( 0.6%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 9/16384 792/1441792 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/131072 420/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 744/131072 1488/262144 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 167156/0 ( 0.0%)
visdata [variable] 1676/16777216 ( 0.0%)
entdata [variable] 53560/393216 (13.6%)
LDR ambient table 237/65536 948/262144 ( 0.4%)
HDR ambient table 237/65536 948/262144 ( 0.4%)
LDR leaf ambient 237/65536 6636/1835008 ( 0.4%)
HDR leaf ambient 832/65536 23296/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 94209/4194304 ( 2.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 966
Writing d:\eos_mod\end2\end2.bsp
2 seconds elapsed
materialPath: E:\STEAM\steamapps\common\EntropyZero2\entropyzero2\materials
Loading D:\eos_mod\end2\end2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\eos_mod\end2\end2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (94209 bytes)
Placing static props...
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 138 texinfos to 83
Reduced 12 texdatas to 11 (266 bytes to 245)
Writing D:\eos_mod\end2\end2.bsp
0 seconds elapsed
8 threads
reading d:\eos_mod\end2\end2.bsp
reading d:\eos_mod\end2\end2.prt
66 portalclusters
99 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.59%)
Total clusters visible: 1531
Average clusters visible: 23
Building PAS...
Average clusters audible: 39
visdatasize:1676 compressed from 2112
writing d:\eos_mod\end2\end2.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\eos_mod\end2\end2.bsp
356 faces
26319 square feet [3790040.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
356 patches before subdivision
3694 patches after subdivision
9 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297609, max 267
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35977, 36167, 7487)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9169, 9236, 1795)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2345, 2365, 431)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(600, 605, 104)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(154, 155, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 40, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 10, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/4096 576/196608 ( 0.3%)
brushes 280/32768 3360/393216 ( 0.9%)
brushsides 1692/65536 13536/524288 ( 2.6%)
planes 282/65536 5640/1310720 ( 0.4%)
vertexes 700/65536 8400/786432 ( 1.1%)
nodes 224/65536 7168/2097152 ( 0.3%)
texinfos 83/12288 5976/884736 ( 0.7%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 356/65536 19936/3670016 ( 0.5%)
hdr faces 356/65536 19936/3670016 ( 0.5%)
origfaces 260/65536 14560/3670016 ( 0.4%)
leaves 237/65536 7584/2097152 ( 0.4%)
leaffaces 390/65536 780/131072 ( 0.6%)
leafbrushes 357/65536 714/131072 ( 0.5%)
areas 6/1024 48/8192 ( 0.6%)
surfedges 2718/512000 10872/2048000 ( 0.5%)
edges 1648/256000 6592/1024000 ( 0.6%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 9/16384 792/1441792 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/131072 420/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 744/131072 1488/262144 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 167156/0 ( 0.0%)
visdata [variable] 1676/16777216 ( 0.0%)
entdata [variable] 53560/393216 (13.6%)
LDR ambient table 237/65536 948/262144 ( 0.4%)
HDR ambient table 237/65536 948/262144 ( 0.4%)
LDR leaf ambient 237/65536 6636/1835008 ( 0.4%)
HDR leaf ambient 832/65536 23296/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 94209/4194304 ( 2.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 966
Writing d:\eos_mod\end2\end2.bsp
0 seconds elapsed
materialPath: E:\STEAM\steamapps\common\EntropyZero2\entropyzero2\materials
Loading D:\eos_mod\end2\end2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\eos_mod\end2\end2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (94209 bytes)
Placing static props...
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 138 texinfos to 83
Reduced 12 texdatas to 11 (266 bytes to 245)
Writing D:\eos_mod\end2\end2.bsp
0 seconds elapsed
8 threads
reading d:\eos_mod\end2\end2.bsp
reading d:\eos_mod\end2\end2.prt
66 portalclusters
99 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.59%)
Total clusters visible: 1531
Average clusters visible: 23
Building PAS...
Average clusters audible: 39
visdatasize:1676 compressed from 2112
writing d:\eos_mod\end2\end2.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\eos_mod\end2\end2.bsp
356 faces
26319 square feet [3790040.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
356 patches before subdivision
3694 patches after subdivision
9 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297609, max 267
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(35977, 36167, 7487)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(9169, 9236, 1795)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2345, 2365, 431)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(600, 605, 104)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(154, 155, 25)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(39, 40, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(10, 10, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/4096 576/196608 ( 0.3%)
brushes 280/32768 3360/393216 ( 0.9%)
brushsides 1692/65536 13536/524288 ( 2.6%)
planes 282/65536 5640/1310720 ( 0.4%)
vertexes 700/65536 8400/786432 ( 1.1%)
nodes 224/65536 7168/2097152 ( 0.3%)
texinfos 83/12288 5976/884736 ( 0.7%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 356/65536 19936/3670016 ( 0.5%)
hdr faces 356/65536 19936/3670016 ( 0.5%)
origfaces 260/65536 14560/3670016 ( 0.4%)
leaves 237/65536 7584/2097152 ( 0.4%)
leaffaces 390/65536 780/131072 ( 0.6%)
leafbrushes 357/65536 714/131072 ( 0.5%)
areas 6/1024 48/8192 ( 0.6%)
surfedges 2718/512000 10872/2048000 ( 0.5%)
edges 1648/256000 6592/1024000 ( 0.6%)
LDR worldlights 0/16384 0/1441792 ( 0.0%)
HDR worldlights 9/16384 792/1441792 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/131072 420/1310720 ( 0.0%)
waterverts 0/131072 0/1572864 ( 0.0%)
waterindices 744/131072 1488/262144 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 167156/0 ( 0.0%)
visdata [variable] 1676/16777216 ( 0.0%)
entdata [variable] 53628/393216 (13.6%)
LDR ambient table 237/65536 948/262144 ( 0.4%)
HDR ambient table 237/65536 948/262144 ( 0.4%)
LDR leaf ambient 237/65536 6636/1835008 ( 0.4%)
HDR leaf ambient 832/65536 23296/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 94209/4194304 ( 2.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 2
Total triangle count: 966
Writing d:\eos_mod\end2\end2.bsp
1 second elapsed