
Making my game destroyed my hairline
Please check it out so it wasn't for nothing!
https://store.steampowered.com/app/3989430/Urban_Golf_Hot_Dog_Edition
Jokes aside, my game Urban Golf: Hot Dog Edition that I have been working on for 5 and a half years has just released on Steam.
I built the game in those small windows of free time in the evenings, after the kids had gone to bed. It has been a long journey, and without a doubt the biggest project I have ever taken on. There were definitely moments where it felt like I might have bitten off more than I could chew, so reaching this point feels really special.
Here are a few personal highlights from the journey:
• Getting the ball to land correctly within the shot circle based on shot quality
• Making the "Perfect Shot" aiming arc account for wind and accurately show the landing position
• Taking my very first swing after implementing controller support
• Wiring up all the climbing logic in the city level. This took a full week on its own
• Solving camera angles for tight shots between buildings
• Figuring out how to let players apply spin mid air, with a lot of maths involved
Thank you to everyone who supported me along the way. It really did make a difference.