For me, it was realizing during trailer capture that some of my game’s visual flair wasn’t reading well on video, and matches ended too quickly to showcase key moments like power-ups.
I ended up changing my core ruleset (from 1-hit kills to 3 hits) so gameplay had enough breathing room to be readable and capture-worthy. I also focused on making player deaths more visually impactful so they stand out in footage.
Didn’t expect marketing to drive design changes, but I’m still figuring this stuff out as I cut new trailers and social clips leading up to launch.
u/BattleBirdsGame — 9 days ago